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TemplateSierraStyle

Morgan Willcock edited this page Oct 7, 2019 · 4 revisions

Sierra-style template

This template was previously listed as the 'default' template, with the majority of functions used being native to the engine itself. i.e. there is no separate script file to implement any additional behavior for the mouse cursor. This makes it a good choice for learning how AGS works, since it makes heavy use of the mouse cursor functions.

As a general guide, right clicking changes your cursor mode, left clicking uses the current cursor mode.

This template also contains the majority of examples for save game and option handling, and also demonstrates the default handling for an inventory window.

One script module is included, which allows the main character to be controlled with the keyboard. This is switched on and configured with some default settings, but can be reconfigured or switched off entirely by using the defined functions.

Example:

// configure the player for arcade action
KeyboardMovement.Mode = eKeyboardMovementModePressing;
KeyboardMovement.KeyUp = eKeyW;
KeyboardMovement.KeyDown = eKeyS;
KeyboardMovement.KeyLeft = eKeyA;
KeyboardMovement.KeyRight = eKeyD;

KeyboardMovement.Mode

KeyboardMovementMode KeyboardMovement.Mode

Sets the keyboard movement mode. Possible values are:

eKeyboardMovementModeNone (disable keyboard control)
eKeyboardMovementModeTapping (tap a direction to move)
eKeyboardMovementModePressing (hold down a direction to move)


KeyboardMovement.KeyUp

eKeyCode KeyboardMovement.KeyUp

Assigns the key used to move the player upwards.


KeyboardMovement.KeyDown

eKeyCode KeyboardMovement.KeyDown

Assigns the key used to move the player downwards.


KeyboardMovement.KeyLeft

eKeyCode KeyboardMovement.KeyLeft

Assigns the key used to move the player to the left.


KeyboardMovement.KeyRight

eKeyCode KeyboardMovement.KeyRight

Assigns the key used to move the player to the right.

Getting Started in AGS

Introduction

Frequently Asked Questions

Tutorial

Editor Reference

Room Editor

Character Editor

GUI Editor

Sprite Manager

View Editor

Inventory Items Editor

Other Features

Engine

The run-time engine

Graphics driver selection

Engine Setup Program

Scripting

Scripting Language

Scripting API

Reference

Working on Legacy games

Upgrading from a previous version

Legal Notice

Copyright and terms of use

Anonymous usage information

Credits

Getting in touch

Contacting the developers

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