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Morgan Willcock edited this page Jun 27, 2020 · 8 revisions

VerbCoin template

This template is a replacement for the previous VerbCoin template, with the aim of dropping legacy features and offering a simpler base to build upon.

The main changes are:

  • There is no built-in mechanism for using timed clicks, so no press and hold of a mouse button is required anywhere
  • Inventory is still right-click to open, but now BASS style controls are used within the inventory window
  • No additional VerbCoin interfaces will be opened over the top of inventory items
  • Rather than customize the action description per object/hotspot/character and allow actions to change based on context, the emphasis is on fixed actions with fallback to defaults (using unhandled_event)

As a general guide, left click on things to open the Verbcoin, right click to open the inventory window.

The script module functions are mostly to register the interface components used for displaying the VerbCoin and managing the inventory window.

Example:

// setup VerbCoin GUI and buttons
VerbCoin.InterfaceGui = gVerbCoin;
VerbCoin.RegisterButton(btnLook, eVerbCoinPositionNorth, eModeLookat, "Look at");
VerbCoin.RegisterButton(btnTalk, eVerbCoinPositionEast, eModeTalkto, "Talk to");
VerbCoin.RegisterButton(btnInteract, eVerbCoinPositionSouth, eModeInteract, "Use");
VerbCoin.RegisterButton(btnPickup, eVerbCoinPositionWest, eModePickup, "Pick up");

// select the inventory GUI and action label
VerbCoin.InventoryGui = gInventory;
VerbCoin.ActionLabel = lblAction;

// disable buttons where click events would be unhandled
VerbCoin.ButtonAutoDisable = true;

VerbCoin.Radius

int VerbCoin.Radius

Sets the radius used when drawing the circle that renders the VerbCoin.


VerbCoin.BackgroundTransparency

int VerbCoin.BackgroundTransparency

Sets the background transparency level (from 0 to 100) for the VerbCoin


VerbCoin.BackgroundColor

int VerbCoin.BackgroundColor

Sets the background color (0 to 65535) for the VerbCoin.


VerbCoin.BorderColor

int VerbCoin.BorderColor

Sets the border color (0 to 65535) for the VerbCoin


VerbCoin.BorderWidth

int VerbCoin.BorderWidth;

Sets the border width for the VerbCoin.


VerbCoin.OnClick

VerbCoin.OnClick(GUIControl* control, MouseButton button);

Since click handlers can currently only be implemented in the global script, this function is used to pass the event back into the VerbCoin module.


VerbCoin.RegisterButton

VerbCoin.RegisterButton(GUIControl* control, VerbCoinPosition position, CursorMode mode, String verbtext);

Registers a button for use with the VerbCoin. The design is currently 4-point, so valid positions are:

eVerbCoinPositionNorth
eVerbCoinPositionEast
eVerbCoinPositionSouth
eVerbCoinPositionWest

The cursor mode relates to the standard AGS cursor mode, which is used to determine the action performed. 'verbtext' is the text description of the action, e.g. if the mode being used is eModeInteract then a suitable description could be 'use'.


VerbCoin.InterfaceGui

GUI* VerbCoin.InterfaceGui

Registers the GUI used for the VerbCoin.


VerbCoin.InventoryGui

GUI* VerbCoin.InventoryGui

Registers the GUI used for the inventory window.


VerbCoin.ActionLabel

Label* VerbCoin.ActionLabel

Registers the Label used to display text descriptions.


VerbCoin.Enable

VerbCoin.Enable();

Enables the VerbCoin interface.


VerbCoin.Disable

VerbCoin.Disable();

Disables the VerbCoin interface.


VerbCoin.IsEnabled

VerbCoin.IsEnabled();

Returns true if the VerbCoin interface is currently enabled, else returns false.


VerbCoin.Open

VerbCoin.Open();

Opens the VerbCoin interface (i.e. show its GUI).


VerbCoin.Close

VerbCoin.Close();

Closes the VerbCoin interface (i.e. hide its GUI)


VerbCoin.IsOpen

VerbCoin.IsOpen();

Returns true if the VerbCoin interface is currently open, else returns false.


VerbCoin.CleanUp

VerbCoin.CleanUp();

Deletes the dynamic sprite which is used in rendering the VerbCoin user interface. This would typically only be done immediately before exiting the game, in-order to suppress warnings about dynamic sprites still being allocated.


VerbCoin.ButtonAutoDisable

bool VerbCoin.ButtonAutoDisable

Sets whether VerbCoin buttons should be disabled, if clicking them would result in an unhandled event.

Getting Started in AGS

Introduction

Frequently Asked Questions

Tutorial

Editor Reference

Room Editor

Character Editor

GUI Editor

Sprite Manager

View Editor

Inventory Items Editor

Other Features

Engine

The run-time engine

Graphics driver selection

Engine Setup Program

Scripting

Scripting Language

Scripting API

Reference

Working on Legacy games

Upgrading from a previous version

Legal Notice

Copyright and terms of use

Anonymous usage information

Credits

Getting in touch

Contacting the developers

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