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Morgan Willcock edited this page Aug 5, 2018 · 3 revisions

Source Control integration

The AGS Editor supports integration with source control systems like SourceSafe and Perforce.

What is source control?

Source Control allows you to easily keep copies of old versions of your files, so that if you break something you can easily look back and see what your script was like in previous versions.

AGS does not provide this functionality itself, but it is able to integrate with Source Control applications such as SourceSafe and Perforce in order to allow you to easily check things in and out.

Which providers are supported?

AGS supports any source control system that can integrate with Visual Studio (this is called the MSCCI interface). Most source control systems are quite heavyweight and designed for use by large teams, but there are smaller systems like SourceSafe available which work well on a standalone PC.

How do I use it?

If AGS detects an installed source control system, an extra option "Add to source control" will appear on the File menu. Use this to add your game to source control, and from then on whenever AGS attempts to edit a file it will prompt you to check it out if necessary.

You can check in files by using the "Show Pending Checkins" option that appears on the File menu once you've added your game to source control.

Which files does AGS put under source control?

AGS currently puts the main game file and your scripts, rooms, fonts and translations under source control. Optionally, you can also add sound, music and sprites by changing the setting in the General Settings pane.

Getting Started in AGS

Introduction

Frequently Asked Questions

Tutorial

Editor Reference

Room Editor

Character Editor

GUI Editor

Sprite Manager

View Editor

Inventory Items Editor

Other Features

Engine

The run-time engine

Graphics driver selection

Engine Setup Program

Scripting

Scripting Language

Scripting API

Reference

Working on Legacy games

Upgrading from a previous version

Legal Notice

Copyright and terms of use

Anonymous usage information

Credits

Getting in touch

Contacting the developers

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