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Morgan Willcock edited this page Oct 30, 2019 · 6 revisions

Character Editor

On the Explore Project panel, you can expand the Characters node to show the characters which are defined in your game. Right clicking on the "Characters" node itself allows you to create a new character, import a character previously exported from another project, or create a folder to help you organize things.

By double-clicking on a character within the tree, a new editor panel will open which allows you to inspect the NormalView and SpeechView for this character. This is also where you select whether this particular character will be used as the player character.

Note: Only one character can be the designated as the player character within this panel since this will also determine which room the game starts in. Changing the player character during the game is possible by using the script function Character.SetAsPlayer.

The properties panel shown will allow you to configure the initial properties of the character. The lighting bolt icon will switch to displaying the character's events, which may be mapped to functions within the game's Global Script.

Getting Started in AGS

Introduction

Frequently Asked Questions

Tutorial

Editor Reference

Room Editor

Character Editor

GUI Editor

Sprite Manager

View Editor

Inventory Items Editor

Other Features

Engine

The run-time engine

Graphics driver selection

Engine Setup Program

Scripting

Scripting Language

Scripting API

Reference

Working on Legacy games

Upgrading from a previous version

Legal Notice

Copyright and terms of use

Anonymous usage information

Credits

Getting in touch

Contacting the developers

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