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Releases: genshinsim/gcsim

v1.1.10

15 Sep 19:19
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Full Changelog: v1.1.9...v1.1.10

v1.1.9

13 Sep 16:35
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Full Changelog: v1.1.8...v1.1.9

v1.1.8

02 Sep 19:49
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Full Changelog: v1.1.7...v1.1.8

v1.1.7

31 Aug 15:13
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Full Changelog: v1.1.6...v1.1.7

v1.1.6

29 Aug 03:33
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Full Changelog: v1.1.5...v1.1.6

v1.1.5

25 Aug 15:06
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Full Changelog: v1.1.4...v1.1.5

v1.1.4

25 Aug 14:55
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Full Changelog: v1.1.3...v1.1.4

v1.1.3

22 Aug 16:51
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  • 'target is died' debug event typo by @soloxcx in #845
  • fix wrong particle mechanics by @k0l11 in #844
  • expose fischl oz duration as conditional by @k0l11 in #843
  • fix shenhe c4 dmg% stacking infinitely by @k0l11 in #847

Full Changelog: v1.1.2...v1.1.3

v1.1.2

22 Aug 12:56
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  • fix cons coniditons by @imring in #821
  • fix husk artifact initial stacking by @skippi in #826
  • Fix infinite loop caused by comments by @shizukayuki in #828
  • stamina bugfixes - sprint utility passive, anemo res stam reduction, barbara a1 by @k0l11 in #831
  • add kill_target by @imring in #820
  • fix charge attacks not consuming stamina by @skippi in #830
  • add HPP to yelan optimizer substats by @skippi in #827
  • update github workflow by @srliao in #832
  • add aliases by @k0l11 in #809
  • fix fischl oz conditional breaking & oz spawn from q by @k0l11 in #776
  • bugfixes - hutao c6, kuki e & c6, noelle, heal logs, superconduct by @k0l11 in #825
  • end sim in damage mode when no more action by @srliao in #833

Full Changelog: v1.1.1...v1.1.2

v1.1.1

20 Aug 15:06
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Full Changelog: v1.1.0...v1.1.1