Releases: genshinsim/gcsim
Releases · genshinsim/gcsim
v0.7.0
What's Changed
- xingqiu frames update by @kurt22i in #444
- jean frames update by @kurt22i in #460
- hu tao frames update by @kurt22i in #476
- Update Eula frames by @shizukayuki in #477
- Raiden frames update by @kurt22i in #478
- venti frames update by @kurt22i in #449
- bennett frames update by @kurt22i in #502
- fischl frames update by @kurt22i in #503
- rosaria frames update by @kurt22i in #482
- keqing frames update by @kurt22i in #504
- zhongli frames update by @kurt22i in #508
- diluc frames update by @kurt22i in #510
- xiao frames update by @kurt22i in #511
- ganyu frames update by @kurt22i in #448
- fix ayaka a1 by @kurt22i in #518
- Fix Xingqiu C6, Ningguang C2, Tartaglia Skill CD, Lisa Hold Skill, EMC Skill/A1, Yanfei StrikeType, Eula Icewhirl, Klee Burst by @shizukayuki in #512
- Scholar set implementation by @IvanHdzF in #507
- add gambler by @kurt22i in #505
- fix mappa stacks by @imring in #497
- split out non-frame changes by @kurt22i in #525
- Updated Raiden NA/CA counter delay counters for her Burst stance by @Charlie-Zheng in #523
- xiangling frames update by @kurt22i in #524
- fix bennett by @kurt22i in #526
- beidou frames update by @kurt22i in #527
- Update Kokomi frames by @shizukayuki in #528
- yoimiya frames update by @kurt22i in #529
- fix beidou_test by @kurt22i in #539
- Frames update by @srliao in #519
- Bennett charge attack, hold c4, Fischl aim, Jean stamina bug, Venti plunge, Xingqiu charge attack, Xingqiu orbital by @kurt22i in #541
- Add tracking for labels in stat lines by @srliao in #471
New Contributors
Full Changelog: v0.6.5...v0.7.0
v0.6.5
What's Changed
- remove unused keys by @imring in #489
- Fix ayato/ganyu burst, keqing/diluc skill and husk set stacks by @shizukayuki in #493
Full Changelog: v0.6.4...v0.6.5
v0.6.4
What's Changed
- Bugfixes by @shizukayuki in #470
- Fix Kazuha C6 and Plunge ICD by @shizukayuki in #472
- fix diona c6 by @srliao in #473
- sucrose frames update by @kurt22i in #463
Full Changelog: v0.6.3...v0.6.4
v0.6.3
v0.6.2
What's Changed
- Move Yoimiya's skill buff effect by @jordanlovato in #453
- fix max level by @kurt22i in #468
- Change Albedo and Ningguang Blossoms/Gems to use skill snapshot by @shizukayuki in #465
- Move mods under init by @shizukayuki in #467
Full Changelog: v0.6.1...v0.6.2
v0.6.1
What's Changed
- changing melt/vape check order by @srliao in #455
- Add counter by @t3201v in #417
- haran fix by @t3201v in #456
- ayato frames update by @kurt22i in #458
- Tweak Echoes ICD by @jordanlovato in #454
- zhongli stele tick fix by @HanSeoulOh in #457
Full Changelog: v0.6.0...v0.6.1
v0.6.0
What's Changed
- Update Noelle frames by @shizukayuki in #447
- bugfix(lisa burst) by @bryanck29 in #450
- ayaka frames update by @kurt22i in #425
New Contributors
- @bryanck29 made their first contribution in #450
Full Changelog: v0.5.19...v0.6.0
v0.5.19
What's Changed
- add line number to parser errors by @srliao in #436
- Add remaining swords by @jordanlovato in #438
- Issue 435 raiden e proc on reaction by @Charlie-Zheng in #437
- fix echoes and yoi interaction by @srliao in #452
- absorb check to check collision by @srliao in #427
- Bugfixes by @shizukayuki in #439
- update parser and improve JSON output by @srliao in #440
Full Changelog: v0.5.18...v0.5.19