Releases: genshinsim/gcsim
Releases · genshinsim/gcsim
v0.5.16
What's Changed
- Ayato Implementation by @HanSeoulOh in #422
- 2.6 artifacts implementation by @HanSeoulOh in #397
Full Changelog: v0.5.15...v0.5.16
v0.5.15
v0.5.14
v0.5.13
v0.5.12
What's Changed
- Add filletblade by @tzwang1 in #403
- Fix outdated command. by @tzwang1 in #409
- Add some alternate weapon names. by @tzwang1 in #407
- Bugfixes by @shizukayuki in #404
- Implement Remaining Electro Traveler by @jordanlovato in #391
- cooldown system refactor - use shenhe system for all by @srliao in #361
New Contributors
Full Changelog: v0.5.11...v0.5.12
v0.5.11
What's Changed
- Refactoring healing system by @imring in #384
- Predator Initial by @jordanlovato in #345
- random target for kitsune tick by @HanSeoulOh in #389
- Add debug line for reset_limit by @imring in #393
- Fix YaeMiko C4, Sucrose C4, Ganyu A1, Ningguang A4, Ayaka C1 and change some mods to use expiry field by @shizukayuki in #395
- ec to emit event on refill by @srliao in #399
- Fix mods not being tracked in log by @shizukayuki in #396
Full Changelog: v0.5.10...v0.5.11
v0.5.10
What's Changed
- Add whitetassel by @shizukayuki in #388
- Add theexile by @shizukayuki in #387
- Implement Tartaglia C4 by @shizukayuki in #383
Full Changelog: v0.5.9...v0.5.10
v0.5.9
v0.5.8
v0.5.7
What's Changed
- hydro resonance fixes #364 by @HanSeoulOh in #365
- Fix Kazuha A2 damage timing by @srliao in #368
Full Changelog: v0.5.6...v0.5.7