Releases: genshinsim/gcsim
Releases · genshinsim/gcsim
v1.3.0
What's Changed
- add workflow for tests by @srliao in #1058
- use AttackMod for albedo a1 by @skippi in #1056
- attack handling - initial refactor by @k0l11 in #1040
- thousand floating dreams initial implementation by @srliao in #1061
- Refactor out icd handling from enemy by @srliao in #1066
- Expose try functions in reactable by @srliao in #1067
- Fix reaction gadget check by @srliao in #1068
- Nahida initial implementation by @srliao in #1060
- fix target index should not be used by @srliao in #1070
- add bool return to try functions by @srliao in #1071
- DMC implementation continued by @srliao in #1069
Full Changelog: v1.2.8...v1.3.0
v1.2.8
What's Changed
- fix dori c2 casting first param to wrong type by @skippi in #1025
- fix dori c2 infinite stacking per burst cast by @skippi in #1031
- fischl radius update by @soloxcx in #1019
- add diluc c6 implementation by @skippi in #1021
- fix cyno c6 not implemented with ICD by @skippi in #1032
- Xiphos pr by @RarePossum in #1013
- add nilou & key by @imring in #1010
- refactor xiao a1 into modifier by @skippi in #1020
- fix prototype rancour stack reset by @k0l11 in #1033
- add wandering evenstar weapon by @skippi in #1034
- add src check for TranquilityAura by @imring in #1035
- add HP% to optimizer eval stats for candace and nilou by @skippi in #1036
- update enka by @imring in #1042
- add seal count field to yanfei by @soloxcx in #1038
- add def halt to candace c6 by @skippi in #1045
- Fix Kagura stacks by @RarePossum in #1054
New Contributors
- @RarePossum made their first contribution in #1013
Full Changelog: v1.2.7...v1.2.8
v1.2.7
What's Changed
- fixed bug, TS failed me by @ChinPTeo in #1011
- fix broken talent check by @k0l11 in #1012
- change db card chars to white text by @soloxcx in #1014
- fix and rename pole icd by @k0l11 in #1018
- add cyno implementation by @skippi in #961
- add candace implementation by @skippi in #959
- fix cyno and candace charge compilation error by @skippi in #1022
- fix crash when cyno swaps out of burst early by @skippi in #1023
Full Changelog: v1.2.6...v1.2.7
v1.2.6
What's Changed
- fix dori messing up string print names in keys by @skippi in #990
- fix sara border, add dori and collei names by @soloxcx in #991
- Fixed UI logo path so it can load from any page by @unleashurgeek in #1005
- Fix bug with SD when running a single iteration by @unleashurgeek in #1006
- Reduced DecodeViewer scope to only config by @unleashurgeek in #1008
- change dori region to ZoneSumeru by @skippi in #1007
- fix raiden c2 and add ignore def log by @srliao in #1009
Full Changelog: v1.2.5...v1.2.6
v1.2.5
v1.2.4
v1.2.3
v1.2.2
What's Changed
- add makhaira and scarletsands weapon assets by @skippi in #983
- fix eval switch no default case by @srliao in #988
- fix beidou q bounce not switching target by @srliao in #987
- fix dori c4 by @imring in #998
- StatsCollector and Aggregator Initial Implementation by @unleashurgeek in #994
- change bloom dendro core delay to 20f by @skippi in #996
New Contributors
- @unleashurgeek made their first contribution in #994
Full Changelog: v1.2.1...v1.2.2
v1.2.1
v1.2.0
What's Changed
- Catalyze Reactions by @Charlie-Zheng in #870
- add collei implementation by @skippi in #872
- Dendro fast forward by @skippi in #895
- add tighnari by @imring in #871
- add dendro resonance by @imring in #898
- fix missing cons check for collei c4 & c6 by @k0l11 in #916
- refactor target interface and add basic gadget by @srliao in #921
- Change the default URL to dendro.gcsim.app by @Charlie-Zheng in #919
- Add Aggravate and Hyperbloom bonus to 4TF by @soloxcx in #918
- Updated and Fixed Enka Importto 3.0 1st half by @ChinPTeo in #933
- allow tasks to be queued to end during run by @srliao in #934
- add target collision checks by @srliao in #924
- fix moving the value in let by @imring in #939
- Refactor reactable to account for modifiers and add dendro reactions by @srliao in #935
- rewrite darkironsword, update trigger condition for dendro by @k0l11 in #941
- fix golden majesty series not getting more than 1 stack by @k0l11 in #948
- add dendro shred to zhongli shield by @k0l11 in #947
- Add bloom, hyperbloom and burgeon reaction by @t3201v in #952
- [Dendro] Fix some reaction bugs by @skippi in #953
- add ayato nx -> ca cancel frames by @k0l11 in #942
- diluc e window should be hitlag extendable by @k0l11 in #944
- implement burning by @k0l11 in #950
- fix anemo absorption location and naming by @k0l11 in #943
- fix electro and pyro related passives for burning, burgeon, and hyperbloom by @skippi in #954
- fix heizou skill not using skill talent level by @skippi in #956
- add and migrate catalyze tests to new reactable suite by @skippi in #960
- [Dendro] merge main change list by @skippi in #964
- add 3.1 char images by @srliao in #966
- adjust hu tao e n2 and e ca frames by @k0l11 in #946
- moar assets by @srliao in #969
- fix c2 kokomi by @imring in #927
- update bloom limit - max 5 by @srliao in #970
- new weapons by @imring in #967
- fix targetting to use key only by @srliao in #979
- Add dendro reactions by @srliao in #972
Full Changelog: v1.1.10...v1.2.0