Releases: aardvark-platform/aardvark.rendering
Releases · aardvark-platform/aardvark.rendering
5.5.4
5.5.3
- OpenGL/WPF control no longer uses
OnPainRender
by default
5.5.2
- added PoolGeometry as alternative to ManagedPool with SymbolDict (more efficient attribute lookups)
- added reference equality check to BufferView Equals
- using SortedSetExt value option methods
- avoid exception in upload/download/write when count=0
- marked MemoryManagementUtilities.FreeList as obsolete (duplicate of Aardvark.Base FreeList)
- updated Aardvark.Base to 5.3.5
- updated Aardvark.Build to 2.0.2
- updated aardpack to 2.0.3
5.5.1
- Improved adaptive converter caching
- Optimized GCHandle.Alloc usage
- [Assimp] Fixed remap.xml for Linux
- [GL] Optimized construction of attribute bindings
- [Text] Use FramebufferLayout as surface cache key
- [Text] Added type aliases
5.5.0
5.5.0-prerelease0002
- Renamed
PixImageCube
toPixCube
- Renamed
Aardvark.SceneGraph.IO
toAardvark.SceneGraph.Assimp
5.5.0-prerelease0001
- Initial prerelease
5.4.12
- [GL] Fixed potential memory leak after ContextHandle is disposed
- Optimized generic dispatch
- Fixed potential leaks with ConcurrentDictionary.GetOrAdd
5.4.11
- [Application.WPF.GL] SharingRenderControl implementation now uses Silk.NET.Direct3D9 instead of SharpDX
- Removed SharpDX dependency
5.4.10
- [OpenVR] changed GL texture submit to 2 textures (previously side by side, issue with Quest 3)