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Releases: aardvark-platform/aardvark.rendering

5.5.4

29 Oct 16:24
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  • OpenGL/WPF control uses OnPainRender again

5.5.3

28 Oct 09:13
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  • OpenGL/WPF control no longer uses OnPainRender by default

5.5.2

09 Oct 13:46
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  • added PoolGeometry as alternative to ManagedPool with SymbolDict (more efficient attribute lookups)
  • added reference equality check to BufferView Equals
  • using SortedSetExt value option methods
  • avoid exception in upload/download/write when count=0
  • marked MemoryManagementUtilities.FreeList as obsolete (duplicate of Aardvark.Base FreeList)
  • updated Aardvark.Base to 5.3.5
  • updated Aardvark.Build to 2.0.2
  • updated aardpack to 2.0.3

5.5.1

23 Sep 08:16
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  • Improved adaptive converter caching
  • Optimized GCHandle.Alloc usage
  • [Assimp] Fixed remap.xml for Linux
  • [GL] Optimized construction of attribute bindings
  • [Text] Use FramebufferLayout as surface cache key
  • [Text] Added type aliases

5.5.0

5.5.0-prerelease0002

24 Jul 15:23
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5.5.0-prerelease0002 Pre-release
Pre-release
  • Renamed PixImageCube to PixCube
  • Renamed Aardvark.SceneGraph.IO to Aardvark.SceneGraph.Assimp

5.5.0-prerelease0001

16 Jul 11:55
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5.5.0-prerelease0001 Pre-release
Pre-release
  • Initial prerelease

5.4.12

10 Jul 15:57
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  • [GL] Fixed potential memory leak after ContextHandle is disposed
  • Optimized generic dispatch
  • Fixed potential leaks with ConcurrentDictionary.GetOrAdd

5.4.11

08 Jul 11:17
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  • [Application.WPF.GL] SharingRenderControl implementation now uses Silk.NET.Direct3D9 instead of SharpDX
  • Removed SharpDX dependency

5.4.10

07 May 11:15
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  • [OpenVR] changed GL texture submit to 2 textures (previously side by side, issue with Quest 3)