Skip to content

Releases: aardvark-platform/aardvark.rendering

5.2.4

02 May 11:41
Compare
Choose a tag to compare
  • [Vulkan] Implemented host-side texture compression
  • Added RenderTo overloads with adaptive clear values
  • Added checks for maximum multisamples when creating framebuffer signatures and textures
  • Implemented PickObjects for RenderCommand
  • [GLFW] Fixed issue with non-positive window size
  • [GL] Fixed streaming texture issues
  • [GL] Use RGB internal format for BGR texture formats
  • [GLFW] Add hideCocoaMenuBar parameter

5.2.3

05 Apr 14:52
Compare
Choose a tag to compare
  • [ManagedPool] Fixed memory leak
  • Improved block compression decoding and copying
  • [GL] Implemented host-side texture compression

5.2.2

10 Mar 13:44
Compare
Choose a tag to compare
  • [GL] relaxed framebuffer signature compability requirements
  • [Vulkan] using any compatible QueueFamily for CopyEngine

5.2.1

07 Mar 13:39
Compare
Choose a tag to compare
  • implemented ARM64 assembler
  • fixed issue with Retina displays
  • [Vulkan] fixed issue with platforms not supporting queries
  • [Vulkan] fixed issue with platforms not supporting geometry or tessellation shaders

5.2.0

02 Mar 14:53
Compare
Choose a tag to compare

5.2.0-prerelease0002

23 Feb 20:34
Compare
Choose a tag to compare
5.2.0-prerelease0002 Pre-release
Pre-release
  • improved C# interop for ClearValues
  • added setter for Call of ManagedDrawCall
  • made texture clear API consistent with framebuffer clearing

5.1.22

23 Feb 20:24
Compare
Choose a tag to compare
  • [ManagedPool] no removal of empty PoolNodes from set of RenderObjects: dependency on IndirectBuffer input was causing performance issues when marking/re-evaluating complete set of RenderObjects