Releases: aardvark-platform/aardvark.rendering
Releases · aardvark-platform/aardvark.rendering
5.4.10-prerelease0006
- rebuild glvm for ARM64
5.4.9
- [LodRenderer] Handle exceptions in background threads
- [GL] Implemented GLSL shader caches for platforms that do not support program binaries (e.g. MacOS)
5.4.8
- [GL] Fixed locking order of GlobalResourceLock and context locks to avoid potential deadlocks
- [GL] Added workaround for layered rendering and GLSL < 430
- [GL] Made context creation and sharing more robust (see RuntimeConfig.RobustContextSharing)
- [GL] Improved disposal of ContextHandle
- [GLVM / VKVM] Updated ARM64 binaries
- [GLFW] Fixed context resource leaks
- [GLFW] Reset GetCurrentContext on disposal
- [WinForms / WPF] Removed double dispose of context
5.4.10-prerelease0005
- [Text] added option to disable sample shading
5.4.10-prerelease0004
- [GL] added flag to disable multidraw (experimental)
5.4.7
- Fixed Frustum.withAspect and Frustum.withHorizontalFieldOfViewInDegrees
- [GL] Fixed InvalidEnum error due to GL_POINT_SPRITE
- [GL] Removed validation via proxy textures (resulted in errors on AMD with multisampled textures)
- [GL] Removed swizzle for multisampled textures (not supported)
- [GL] Added simple parameter device limit checks for textures and renderbuffers
- [GL] Improved texture memory usage tracking
- [GL] Made retrieval of program binaries more robust
- [GL] Improved driver information and error formatting
- [GL] Disabled Dispose() for Program
- [GL] Fixed resource leaks in ContextHandleOpenTK.create
- [GL] Fixed ComputeCommand.SetBufferCmd
- [GL] Fixed issue with texture targets and multisampling
- [Vulkan] Fixed swapchain creation if maxImages is zero
- [Vulkan] Fixed issue with image format queries and external memory
- [Vulkan] Improved error formatting
- [GLFW] Use no error context only when indicated by debug config
- Added IRenderTask.GetRuntime() and IRenderTask.GetFramebufferSignature()
5.4.10-prerelease0003
- [FontResolve] fixed null family name failure
5.4.10-prerelease0002
- [PathSegment] minor fixes
5.4.10-prerelease0001
- [Text] improved Font resolver for Windows and MacOS
- [PathSegment] fixed several PathSegment tools and added a few new ones
5.4.6
- [ContextHandles] GL.Enable(EnableCap.PointSprite)
- [ManagedPool] Avoid evaluating draw call set if not active
- Fix BlendMode.Blend source alpha factor