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After update game is forced into Legacy input mode instead of steamvr_input mode
#199
opened Dec 16, 2023 by
KI2T
I get this error when I try to play my unreal packaged build with my oculus in SteamVR
#196
opened Nov 1, 2022 by
1runeberg
SteamVR animation blueprint node disappearing when assigned trough c++
bug
Something isn't working
#193
opened May 2, 2022 by
psykoloGG
Grip input not working suddenly. Seems to be an issue with "Mismatched Action Manifest" [UE 4.25]
good first issue
Good for newcomers
#192
opened Jan 23, 2022 by
thejturner
Button press calls actions multiple times (UE 4.25)
Engine Dependent Enhancement
#172
opened Dec 12, 2020 by
rproepp
Input in VR template does not seem to work when packaged (4.25, Valve Index)
Engine Dependent Enhancement
#171
opened Nov 30, 2020 by
alxslr
Using the same action for both hands
Engine Dependent Enhancement
#169
opened Nov 16, 2020 by
Rectus
Updating end users input.ini file
Engine Dependent Enhancement
#168
opened Nov 9, 2020 by
DefPenGames
What approach for left handed people?
good first issue
Good for newcomers
help wanted
Extra attention is needed
#165
opened Nov 3, 2020 by
badVibes--
Getting Trigger Event from Tracker Pogo Pin
enhancement
New feature or request
#153
opened Jul 1, 2020 by
PJninja
No hand animation when using Launch game
enhancement
New feature or request
good first issue
Good for newcomers
#151
opened Jun 17, 2020 by
joticarroll
Key pressed events keep coming even when the controller is off in 4.24.2
internal investigation
#116
opened Jan 30, 2020 by
muchcharles
Filter Input Device for a Treadmill Controller
enhancement
New feature or request
internal investigation
#80
opened Oct 23, 2019 by
CybershoesVR
SteamVRInput Linux build failure
enhancement
New feature or request
Linux
Linux
#55
opened Jul 13, 2019 by
mimattr
2 tasks done
Forward slashes in mapping names breaks manifest
enhancement
New feature or request
internal investigation
#53
opened Jul 3, 2019 by
DanielOrchard
ProTip!
Adding no:label will show everything without a label.