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SteamVRInput Linux build failure #55
Comments
Hi @mimattr - thanks for the detailed report, appreciate it :) At the moment the plugin doesn't have Linux support. We're working towards this. I'll keep this ticket open and ping you as soon as we have a linux compatible version. |
@1runeberg Has there been any progress with Linux support? Hoping to move forward with the latest Unreal Engine release (4.24.2) now the Valve Index cross-platform experience has matured. Many thanks in advance. |
@mimattr - sorry for the late response. unfortunately we don't have any new updates for this at the moment, we're still working towards this but need to iron out a number of items first. Thanks for the follow-up! |
@1runeberg Thanks for the update, which items need to be ironed out? |
There are a number of things in the current plugin that's in a less than ideal state due to current engine design (e.g. support for vector2s in the input ui, actionsets), effort in close coordination with Epic is being put on this at the moment as they are key to the plugin's usability and ability to use the full featureset of the SteamVR Input system. |
Looking forward to having SteamVR input within UE4 on linux! |
Compatibility Report
System Information
I confirm:
virtualreality.log
Symptoms
Consistent build failures during launch process:
Reproduction
C++
Unreal Engine project.Plugins
directory within the root of the project directory.Plugins
directory.Yes
when asked to rebuild the SteamVR modules.The text was updated successfully, but these errors were encountered: