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SteamVR animation blueprint node disappearing when assigned trough c++ #193

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psykoloGG opened this issue May 2, 2022 · 2 comments
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@psykoloGG
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Version 5.0
No marketplace Plugin has been installed,
Fresh installation of UE5 from epic launcher.

These nodes in particular:
image

When being accessed by FObjectFinder, the nodes disappear (On editor relaunch).
image

This is not the case when the animation blueprint is being assigned trough blueprints.
Both ways animations work properly, just on relaunch nodes disappear.

@psykoloGG
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Also tried moving to a fresh anim_BP but no luck :(

@1runeberg
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1runeberg commented Sep 21, 2022

Do you need to hardcode BP custom assets in your C++ code? This is probably safer to do within BP :)

I've taken a note of this however but please note the SteamVR plugin is deprecated in UE5 so Im not sure if I can get any changes up. Our focus as well is for OpenXR, so if possible I highly suggest using OpenXR and the Handdtracking plugin for your project instead.

@1runeberg 1runeberg self-assigned this Sep 21, 2022
@1runeberg 1runeberg added the bug Something isn't working label Sep 21, 2022
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