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SM64: Add missing typecasts from Gfx* to SetTileSize* to suppress com…
Black Lint #1027: Commit e18c45e pushed by jesusyoshi54
January 19, 2025 15:57 26s main
January 19, 2025 15:57 26s
[OoT] Fix issue where light settings is using the wrong name (#493)
Black Lint #1026: Commit 003bd49 pushed by Yanis002
January 17, 2025 15:13 34s main
January 17, 2025 15:13 34s
[OoT] Fix issue where light settings is using the wrong name
Black Lint #1025: Pull request #493 opened by Yanis002
January 17, 2025 12:09 32s Yanis002:light_fix
January 17, 2025 12:09 32s
why does this exist?
Black Lint #1024: Pull request #478 synchronize by SonicTheHedgeHog64
January 16, 2025 18:57 29s SonicTheHedgeHog64:main
January 16, 2025 18:57 29s
[OOT + F3D] More informative error messages for deleted lights (#491)
Black Lint #1021: Commit 79d3bad pushed by Yanis002
January 8, 2025 23:01 32s main
January 8, 2025 23:01 32s
[Draft] Global Game Data
Black Lint #1018: Pull request #489 synchronize by Yanis002
January 5, 2025 17:04 29s Yanis002:gamedata
January 5, 2025 17:04 29s
[Draft] Global Game Data
Black Lint #1017: Pull request #489 synchronize by Yanis002
January 5, 2025 16:55 29s Yanis002:gamedata
January 5, 2025 16:55 29s
[Draft] Global Game Data
Black Lint #1016: Pull request #489 opened by Yanis002
January 5, 2025 16:54 30s Yanis002:gamedata
January 5, 2025 16:54 30s
[OoT] Fix 2 minor issues
Black Lint #1015: Pull request #488 opened by Yanis002
January 2, 2025 03:09 27s Yanis002:oot_hotfixes
January 2, 2025 03:09 27s
[SM64] Add in actor preset information for future use (#393)
Black Lint #1012: Commit a072427 pushed by jesusyoshi54
January 1, 2025 15:47 25s main
January 1, 2025 15:47 25s
[SM64] Fix SM64 binary geolayout exports (#423)
Black Lint #1011: Commit 98520f1 pushed by jesusyoshi54
January 1, 2025 15:47 31s main
January 1, 2025 15:47 31s
[OOT] Detailed Actor Panel (Actors, Transition Actors, Entrance Actor…
Black Lint #1010: Commit dac0a8f pushed by Yanis002
January 1, 2025 14:54 26s main
January 1, 2025 14:54 26s
[SM64] Only throw empty gfx exception in actor exports (#413)
Black Lint #1009: Commit 60bdf25 pushed by Lilaa3
December 28, 2024 18:22 27s main
December 28, 2024 18:22 27s
[SM64] Fix/Improve multi-actor UI (not export all selected) (#450)
Black Lint #1008: Commit c475ce3 pushed by Lilaa3
December 28, 2024 15:15 26s main
December 28, 2024 15:15 26s
[SM64] Add exception handling for area init and throw error for insta…
Black Lint #1007: Commit 85330e1 pushed by Lilaa3
December 28, 2024 15:12 26s main
December 28, 2024 15:12 26s
[SM64/F3D] Area fog improvements (#378)
Black Lint #1006: Commit f0ff40c pushed by Lilaa3
December 28, 2024 15:12 26s main
December 28, 2024 15:12 26s
[F3D] Implement Animal Crossing F3DZEX Extensions
Black Lint #1004: Pull request #357 synchronize by Lilaa3
December 26, 2024 00:47 27s Lilaa3:ac
December 26, 2024 00:47 27s
[F3D] Implement Animal Crossing F3DZEX Extensions
Black Lint #1003: Pull request #357 synchronize by Lilaa3
December 26, 2024 00:44 27s Lilaa3:ac
December 26, 2024 00:44 27s