[OOT + F3D] More informative error messages for deleted lights #491
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I thought of wrapping saveOrGetF3DMaterial as well (with a decorator since it's used in multiple places) to avoid these kind of empty errors in the future, I'm fine with reverting that tho I think it is for the better (in ac I wanted to throw errors where the material wasn't in the args already and it's very annoying, this way everything is consistent)