Releases: AE2-UEL/Applied-Energistics-2
v0.56.6
What's Changed
- make inserted item/fluid directly go into me storage by @GlodBlock in #448
Full Changelog: v0.56.5...v0.56.6
v0.56.5
What's Changed
- Fix missing letters by @LoomeL in #397
- Add missing localization by @zeng-github01 in #428
- Add auto push build by @zeng-github01 in #426
- Added ore dictionary support in JEI for Inscriber top slot and bottom slot by @zeng-github01 in #430
- Interface terminal improvements by @serenibyss in #368
- Small fixes and improvements by @FakeDomi in #398
- Allow third-party addon to register custom gui by @GlodBlock in #402
- Allow view cells to be shift-clicked into place by @trittimo in #388
- Update zh_cn.lang by @zeng-github01 in #443
New Contributors
Full Changelog: v0.56.4...v0.56.5
v0.56.4
What's Changed
- allow custom slot jei check and fix fluid color in cell workbanch by @GlodBlock in #401
- Fix NPE when posting changes for storage busses by @ghzdude in #405
New Contributors
Full Changelog: v0.56.3...v0.56.4
v0.56.3
What's Changed
- Update Simplified Chinese Localization by @ZHAY10086 in #381
- Use LoadingCache instead of HashMap for CableBusBakedModel by @serenibyss in #385
- Fix ME Storage Buses reporting contents regardless of settings by @NotMyWing in #384
- Fix Fluid Cells having no upgrades by @NotMyWing in #392
- fix NPE from grid cache by @GlodBlock in #393
- Recache OreDict Buses on RegEx changes & adjust visibility logic by @NotMyWing in #395
New Contributors
- @ZHAY10086 made their first contribution in #381
Full Changelog: v0.56.2...v0.56.3
v0.56.2
What's Changed
- Fix player UUID lookup server issue by @serenibyss in #380
Full Changelog: v0.56.1...v0.56.2
v0.56.1
What's Changed
- Fix toast server crash by @serenibyss in #367
- Fix IO port getting stuck in some situations by @serenibyss in #370
- Update mod base name by @NotMyWing in #373
- Fix minor slot stack size regression by @NotMyWing in #375
- Fix landing/running particles for cable bus by @serenibyss in #372
- Add Sticky Card by @serenibyss in #371
- fix classloader issue by @GlodBlock in #374
- Fix minor slot regressions by @NotMyWing in #376
- Fix network tool not working by @serenibyss in #377
Full Changelog: v0.56.0...v0.56.1
v0.56.0
What's Changed
- Fix data loss in BasicCellInventory by @NotMyWing in #327
- Fix oversized slot weirdness by @NotMyWing in #331
- Change meteor compass to target chest by @serenibyss in #332
- Color Code support for zh_cn.lang by @mczph in #339
- Add blue light for fully empty cells by @serenibyss in #334
- Fix and improve cable models by @serenibyss in #335
- Retexture AE2 multiparts by @serenibyss in #336
- More retexturing by @serenibyss in #338
- Fix missed textures for interface block by @serenibyss in #341
- Allow shift-clicking Patterns into Interface Terminals by @NotMyWing in #343
- Add crafting job toasts by @NotMyWing in #342
- Fix Level Emitter Buttons and fix ME IO Port not respecting it's redstone mode. by @SamStone1000 in #345
- Update mod metadata by @NotMyWing in #344
- Drop P2P as its type rather than ME P2P in all cases by @serenibyss in #347
- Fix Wireless Access Point displaying energy incorrectly by @serenibyss in #346
- Fix 2 cable rendering bugs by @SamStone1000 in #350
- Update ja_jp.lang by @tier940 in #351
- Allow for math expressions in GuiCraftAmount textbox by @serenibyss in #353
- Rip out old unnecessary hacky api by @serenibyss in #355
- Tweak transparent smart cable texture by @serenibyss in #356
- Part placement preview rendering + part outline render redo by @serenibyss in #349
- Update buildscripts by @serenibyss in #354
- zh_cn translation fix and additions by @mczph in #361
- Color applicator improvements by @serenibyss in #360
- Fix incorrect CellInventory field types by @NotMyWing in #363
- Fix interface terminal input search not checking beyond first input by @serenibyss in #364
- Initialize GHA workflows for pushing & caching by @NotMyWing in #359
New Contributors
- @KorewaLidesu made their first contribution in #324
- @SamStone1000 made their first contribution in #345
Full Changelog: AE2-Unofficial-Extended-Life...v0.56.0
AE2 Unofficial Extended Life - v50
Made blocking mode "non-blocking" items configurable.
d)more attempts at caching itemstacks
try to make interfaces not sleep too early if a crafting job is going on
e)fix fluid texture GUI tilling on fluid interfaces
fix GTCEU -> GTEU typo
fix blocking mode (again)
cheaper pattern update
cache itemstack used on simulated insertions
f) made blocking mode ignore NBT, only checks item and metadata
add oredict suport on config file
g) cut down size of calculation tree (for real), if items already exist on the network
removed crafting calculation penalties due to crafting failures from interfaces and export busses
h)some more crafting tree rework to fix issues. should be able to request a substitute craft if theres no pattern set for that item and substitutions are on.
j)removed leftover debugging log
delay container item return while simulating crafting to when items "should" actually be available to be used again
(fix recipes using more than 1 bucket while substitute is on not working if you have less than the actual amount of buckets already crafted)
Patched up Applied Energistics 2 for Omnifactory modpack v47
revert all energy-related changes. Reintroduces crashes on concurrent modification
revert almost all item related "optimizations" that cant actually count properly.
may reintroduce old bugs.
may be final release.
b) energy changes. yay.
c) potential fix for infinite loop while adding new nodes.
backported 86117e4
d)update network handlers directly instead of relying on forge events
e) attempt to fix items showing up as 'draconium lens' when failing to star a craft due to, say, compacting drawers
f) log if non-patterned items go missing before starting a craft
g)cut crafting tree simulation earlier if the item is available.
job byte size now costs 8 per craft + 1 per item stored/used
h)tweak job byte size to be more approximate to stock behavior
i) tweaked job byte size again
Experimental v49
Continuing from v47.....
Extra tries at counting items right
Small export bus optimization
n-to-n p2p. Hold CONTROL to paste as extra INPUT
b) log if non-patterned items go missing before starting a craft
c)cut crafting tree simulation earlier if the item is available.
job byte size now costs 8 per craft + 1 per item stored/used
d)tweak job byte size to be more approximate to stock behavior
e) fixes for light, redstone and item n-to-n p2p
f) try to fix #64 and #65
g) yes another try at item desync issues cause apparently somehow thats not solved. >:(
h) hotfix for g....
i) reviewed job byte size count again + item ghost workarounds
j) item/fluid counting changes... again
k)more changes cause j doesnt work too
l)if memory card on off-hand, paste as extra p2p input. attempt to fix fluids and item counts
m)show craftables in terminals, again
n)level emitter...
p)new parts. extended processing pattern terminal and oredict Storage bus
q)cherry pick 5554ba9. fixes crash related to extended block states
r)fix crash related to 4x4 pattern actual crafting and the crafting confirm not closing after starting a job if a crafting job is stated from the expanded pattern terminal
s)fix crash while configuring fluid storage bus
t)fix crash and patterns not cleaning properly when switching encoding modes on pattern terminal
T-hotfix) textures included again
ac) fix NPE when placing down an ore dict storage bus