Patched up Applied Energistics 2 for Omnifactory modpack v47
Pre-releaserevert all energy-related changes. Reintroduces crashes on concurrent modification
revert almost all item related "optimizations" that cant actually count properly.
may reintroduce old bugs.
may be final release.
b) energy changes. yay.
c) potential fix for infinite loop while adding new nodes.
backported 86117e4
d)update network handlers directly instead of relying on forge events
e) attempt to fix items showing up as 'draconium lens' when failing to star a craft due to, say, compacting drawers
f) log if non-patterned items go missing before starting a craft
g)cut crafting tree simulation earlier if the item is available.
job byte size now costs 8 per craft + 1 per item stored/used
h)tweak job byte size to be more approximate to stock behavior
i) tweaked job byte size again