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Releases: AE2-UEL/Applied-Energistics-2

Patched up Applied Energistics 2 for Omnifactory modpack v46

04 Aug 22:39
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You can now fill/empty fluid containers from fluid interfaces
b) fix NPE with fluid storage busses
c) fix JEI ghost item highlighting, and accepting, disabled slots as valid
d) hash drawers by number of slots present intead of items
should fix misreporting items in drawers
e) another attempt at not showing incorrect amount of items
f) add items provided from level emitters with crafting cards to the item list in terminals
g)fix wrong item count in storage/conversion monitors
h) enforce cache reset of storage bus attached to interfaces when their configured setting change
i) same as g, but actually fixes it
j) fix #49
k) attempt to fix #51
l) copied in-world fluid rendering from gregicality. now shows color on more fluids! thanks @Yefancy
m) more cases of wrong item count fixed
n) another case of wrong item count caused by weak reset logic overriding a full reset
o) another one, with p2p.
p) another try at energy issues and voiding p2p part when copying to a memorycard
q) another try at the energy issue
r) fluid storage bus cache reset tweaks and try simplifying energy cache code
s) last try at incorrect item count
t) another attempt
u) blah blah blah energy grid
v) fix requesters not being added to the energy grid
x)reverted energy changes to something maybe not broke?
z)potential item counting desync
aa) more energy fixing attempt

Patched up Applied Energistics 2 for Omnifactory modpack v45

18 Jul 01:34
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reworked item/fluid change tracking
hopefully fixes energy grid shutting of even with enough power for good.
b) fix quartz fiber not transferring power between networks
c) restored compatibility with lazyAE2
d) fix #27 by @BalaM314
e) attempts to fix issues #42 and #43
f) fix IO-port transfer stopping too soon
g) 2nd attempt at #42 and #43
h) fix copy-paste error resulting in a NPE with fluid storage bus
i) fix broken recipes resulting in dupes
j) same as g) but 3rd attempt
k)small optimization to import/export busses
l) hopefully fixes storage busses issues
n) might fix #46?

Patched up Applied Energistics 2 for Omnifactory modpack v44

05 Jul 23:03
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QoL: Fluid terminal can now fill/empty multiple tanks/buckets at the same time
Performance: Changed how changes to items/fluids on the network are propagated.
b)re-build cache after real insertion/extraction (revert a previous change)
c)fix total item count in the grid being counted twice
d) fix items voided by the matter condenser not notifying the network

  • reintroduced time quota on crafting calculation when NOT initiated by the player.

Patched up Applied Energistics 2 for Omnifactory modpack v43

21 Jun 19:31
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BACKUP YOUR WORLD.

added expansion cards for interfaces

  • will add 9 pattern slots for each card ( up to 3 cards ), up to 36 slots
  • each card will increase the interface idle power draw by 4 times

b) fix oredict in patterns

  • fix dupe bug
  • fix interface terminal 'free slots' feature

d) fixes previous issues
e) make pattern expansion recipe shapeless
f) fix NPE in JEI transfer due to ingredient being null
g) fix voiding pattern if that was the only pattern in the row of a now removed expansion card
h) fix energy grid typo, and increased energy status polling rate.

Patched up Applied Energistics 2 for Omnifactory modpack v42

14 Jun 14:04
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BACKUP YOUR WORLD

  • backported fast util implementation of item list
  • avoid copying craftable status when using IO-Port, and clear if already set
    HOTFIX b)
  • fix voiding item dues to wrong NBT save/read
  • reworked adapter cache to avoid crashes and ghosts
    c) fix jei recipe transfer
  • clear old NBT from cells
    d)attempt to fix damaged tools JEI transfer
  • reverted most changes to the storage busses caches
  • attempt to avoid fluid voiding when clicking with a filled container on a fluid terminal
  • lowered fluid transfer energy cost to match 1000mb -> 1 filled bucked item

Patched up Applied Energistics 2 for Omnifactory modpack v41

30 May 16:43
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Blank Patterns will try to fill the pattern slot on the pattern terminal first
Fix JEI ghost fluids not working properly as filter on fluid storage bus
b) show which items what are the items that failed real extraction on crafting request (for example compacting drawers and recipes that use
ingots and blocks of the same metal)
c) fix blank patterns voiding some times when shift-clicked from the pattern terminal slot
d) try to fix energy-related crashes
e) try to fix remaining energy crashes

Patched up Applied Energistics 2 for Omnifactory modpack v40

14 May 23:49
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Reverted inventory merging to keep compatibility with AE2FC
cache storage list to avoid constant polling when updating level emitters
b) fix GTCE blocking mode. also works with phantomfaces
c) revert level emitters changes again
D) implemented #20, fixed #21

  • added auto JEI switch between crafting an processing patterns
    e) fix fluid terminal not having a crafting recipe
    f) fix NPE when transfering JEI recipes without actual item outputs
    g) fix jei not requesting damaged tools when transfering recipes

Patched up Applied Energistics 2 for Omnifactory modpack v39f

09 May 01:51
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attempt to reduce cache reinitialization on item injection/extraction
fix import busses not throttling down after a failed injection due to no space in the inventory, not respection the result of a failed simulated extraction
b) fixed NPE crashes
c) fix out of bounds crash
d) - reintroduced crafting failure penalty with crafting cards

  • inverted comparison ( 2nd attempt to fix #16 )
    e) 3rd attempt at #16
    f) revert iitemrepository cache changes

Patched up Applied Energistics 2 for Omnifactory modpack v38f

04 May 00:49
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Re-implemented blocking mode based on the inputs of the patters
re-worked interface round-robing
Interfaces no longer spill items of one pattern on other faces
b) fix NPE
c) add items waiting to be injected when interface is broken
d) small loop optimization
e)fix blocking mode stopping round robing
F) restore blocking mode to previous implementation

Patched up Applied Energistics 2 for Omnifactory modpack v37

30 Apr 00:27
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Interfaces now push patterns in round-robin