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Experimental v49

Pre-release
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Continuing from v47.....
Extra tries at counting items right
Small export bus optimization
n-to-n p2p. Hold CONTROL to paste as extra INPUT
b) log if non-patterned items go missing before starting a craft
c)cut crafting tree simulation earlier if the item is available.
job byte size now costs 8 per craft + 1 per item stored/used
d)tweak job byte size to be more approximate to stock behavior
e) fixes for light, redstone and item n-to-n p2p
f) try to fix #64 and #65
g) yes another try at item desync issues cause apparently somehow thats not solved. >:(
h) hotfix for g....
i) reviewed job byte size count again + item ghost workarounds
j) item/fluid counting changes... again
k)more changes cause j doesnt work too
l)if memory card on off-hand, paste as extra p2p input. attempt to fix fluids and item counts
m)show craftables in terminals, again
n)level emitter...
p)new parts. extended processing pattern terminal and oredict Storage bus
q)cherry pick 5554ba9. fixes crash related to extended block states
r)fix crash related to 4x4 pattern actual crafting and the crafting confirm not closing after starting a job if a crafting job is stated from the expanded pattern terminal
s)fix crash while configuring fluid storage bus
t)fix crash and patterns not cleaning properly when switching encoding modes on pattern terminal
T-hotfix) textures included again
ac) fix NPE when placing down an ore dict storage bus