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Simon Heppner edited this page Jun 17, 2020 · 13 revisions

Ahoy!

This is Nautical. A game based on Battleships, only better!

Idea

We want to modernize the standard battleship game that you used to play on a piece of paper in school. Our game has a lot more features than the normal game and because it is open-source, everyone can modify it as they like!

Game features

  • Lan-Party compatible game
  • Terrain Map generated by a really cool algorithm
  • Each player has a Harbour for his fleet of Ships

Game rules

  • Each player starts in his Harbour
    • neutral (optional?) and enemy harbours can be conquered / blockaded / mined
  • The (random generated / pre-made) Map consist of game Cells. Each cell has a height. Cells below a certain height count as underwater.
    • heights are:
      • very deep water (max submarine diving depth)
      • deep water ( medium submarine diving depth)
      • normal water ( light submarine diving depth)
      • shallow water ( submarine can dive but has penalty to stealth).
      • costal water / rivers: can only navigated by smallest ships. Submarine can not dive
  • each game cell can contain several ships. Ideally, only a single ship should be in a game cell because:
    • an enemy attacking a cell (by aircraft / torpedo / gunfire) can greatly increase his hit chances when several ships are in the targeted area
    • navigation/combat penalty: ships operating too close to each other get penalties for navigating / fighting to reflect extra amount of care to avoid collisions etc.
  • friendly ships in cells next to each other (no empty cells between them) get communication bonus for combat / scouting.

Contributors

Nautical Wiki

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