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Simon Heppner edited this page Jun 17, 2020
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This is Nautical. A game based on Battleships, only better!
We want to modernize the standard battleship game that you used to play on a piece of paper in school. Our game has a lot more features than the normal game and because it is open-source, everyone can modify it as they like!
- Lan-Party compatible game
- Terrain Map generated by a really cool algorithm
- Each player has a Harbour for his fleet of Ships
- Each player starts in his Harbour
- neutral (optional?) and enemy harbours can be conquered / blockaded / mined
- The (random generated / pre-made) Map consist of game Cells. Each cell has a height. Cells below a certain height count as underwater.
- heights are:
- very deep water (max submarine diving depth)
- deep water ( medium submarine diving depth)
- normal water ( light submarine diving depth)
- shallow water ( submarine can dive but has penalty to stealth).
- costal water / rivers: can only navigated by smallest ships. Submarine can not dive
- heights are:
- each game cell can contain several ships. Ideally, only a single ship should be in a game cell because:
- an enemy attacking a cell (by aircraft / torpedo / gunfire) can greatly increase his hit chances when several ships are in the targeted area
- navigation/combat penalty: ships operating too close to each other get penalties for navigating / fighting to reflect extra amount of care to avoid collisions etc.
- friendly ships in cells next to each other (no empty cells between them) get communication bonus for combat / scouting.
Nautical Wiki