A Multiplayer (4 human player) 2D Python LAN-Game with randomly generated oceans. Based on an advanced battleship game. We encourage you to help us develop a really cool game.
- client-server
- turn-based, planning and execution phase - all player turns are executed simultaniously
- 4 human players, eventually AI replacement for players
- each player start in one harbor (depending on map)
- each player has a fleet of different ships,
- ships have different abilities (range, armor, speed, radar-sight)
- possibility to assign basic behavior commands (like "cautious", "agressiv" etc.) to individual ships / to fleet
- map has 256 values for height (everything below 64? is under water)