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Érico Vieira Porto edited this page Jan 20, 2019 · 8 revisions

Plugins

AGS supports user-written plugins in order to provide functionality to your game that AGS itself does not support.

The plugin developer's guide is available from the Resources section of the AGS website.

Plugins come as DLL files with the names AGS*.DLL, for example agscircle.dll might be a plugin providing a DrawCircle script function.

How to use a plugin

So, you've downloaded a plugin for AGS. What do you do with it? Well, firstly read any readme file that the plugin author has included. But to get any plugin to work you must do the following:

1. Place a copy of the plugin files in the AGSEditor.exe directory - not your game folder.

Ex: C:\Program Files\Adventure Game Studio 3.5.0\

Right click Use plugin

2. Start the AGS Editor up, and load your game. Go to the Plugins node in the main tree. Open it up, and you should see all available plugins listed. To use one in your game, right-click it and choose "Use plugin". The plugin developer should provide instructions on what to do next. Save your game to make sure that AGS remembers that you want to use the plugin.

Getting Started in AGS

Introduction

Frequently Asked Questions

Tutorial

Editor Reference

Room Editor

Character Editor

GUI Editor

Sprite Manager

View Editor

Inventory Items Editor

Other Features

Engine

The run-time engine

Graphics driver selection

Engine Setup Program

Scripting

Scripting Language

Scripting API

Reference

Working on Legacy games

Upgrading from a previous version

Legal Notice

Copyright and terms of use

Anonymous usage information

Credits

Getting in touch

Contacting the developers

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