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Morgan Willcock edited this page Jul 15, 2018 · 19 revisions

Credits

  • Adventure Game Studio was originally developed by Chris Jones.

  • The latter versions and engine ports to various platforms are product of collaborative work of the following people (in alphabetic order):

      Benjamin Penney
      Benoit Pierre
      Bernhard Rosenkraenzer
      Cristian Morales Vega
      Edward Rudd
      Ferdinand Thiessen
      Francesco Ariis
      Gilad Shaham
      Ivan Mogilko
      Janet Gilbert
      Jochen Schleu
      Joe Lee
      Michael Rittenhouse
      Morgan Willcock
      Nick Sonneveld
      Ori Avtalion
      Paul Wilkinson
      Per Olav Flaten
      Piotr Wieczorek
      rofl0r
      Ryan O'Connor
      Scott Baker
      Shane Stevens
      Shawn R. Walker
      Stefano Collavini
      Steve McCrea
      Steven Poulton
      Sunit Das
      Tobias Hansen
      Tom Vandepoele
      Tzach Shabtay
    
  • Demo Quest III updated by RickJ.

  • The default icon bar graphics were done by Teemu Eramaa ([email protected])

  • Windows editor original splash design by abstauber.

  • Windows editor icons by Klaus.

  • Blank Game template created by AGA.

  • Sierra-like game template originally worked on by Rui "Trovatore" Pires, enhanced with the new art by ProgZmax, CaesarCub, Hobo, Selmiak and Jim Reed.

  • LEC 9-verb template by abstauber.

  • Verb Coin template by Electroshokker, graphics by Misj.

  • Lightweight BASS template by Bjorn Ludwig.

  • Hq2x and Hq3x scalers by Maxim Stepin.

  • Hi-colour fade out/in routines by Matthew Leverton.

  • Sprite anti-aliasing code by Michael Bukin.

  • Editor uses irrKlang .NET audio player (http://www.ambiera.com/irrklang)

  • Graphics and sound are courtesy of the Allegro graphics library by Shawn Hargreaves and many others. You can get it at http://alleg.sourceforge.net/

  • Script editor component is scintilla by Neil Hodgson. You can get it from http://www.scintilla.org

  • Animated GIF loader by Kevin Weiner.

  • TrueType font display uses ALFont by Javier Gonzalez and the Freetype project.

  • Windows engine uses libcda CD player by Peter Wang.

  • MP3 player is almp3 by Javier Gonzalez and the FreeAmp team. It uses the mpg123 MP3 decoder.

  • OGG player is alogg by Javier Gonzalez, using the Ogg Vorbis decoder, which is available from http://www.xiph.org/

  • OGG Theora player is APEG by Chris Robinson, using the Ogg Theora decoder, which is available from http://www.xiph.org/

  • Windows MOD/XM/S3M/IT player is DUMB, (C) 2001-2003 Ben Davis, Robert J Ohannessian and Julien Cugniere. You can get it from http://dumb.sf.net/

  • DOS/Linux engine use JGMOD mod player by Guan Foo Wah. You can find it at http://surf.to/jgmod

  • Executables compressed with UPX v1.22w (c) 1996-2002 by Laszlo Molnar&Markus F.X.J. Oberhumer

AGS Demo Game II Credits:

  • Written by Relight, cornjob, Chrille, Spyros and Dark Stalkey.
  • Additional material by Kairus.
  • Intro music by Mods.
  • Original backgrounds and main character were drawn by [email protected].

Thanks to all the AGS beta testers for all their suggestions and bug reports - Cornjob, AGC2, AGA, Relight, c_leksutin, Spyros and the rest of the team.

Getting Started in AGS

Introduction

Frequently Asked Questions

Tutorial

Editor Reference

Room Editor

Character Editor

GUI Editor

Sprite Manager

View Editor

Inventory Items Editor

Other Features

Engine

The run-time engine

Graphics driver selection

Engine Setup Program

Scripting

Scripting Language

Scripting API

Reference

Working on Legacy games

Upgrading from a previous version

Legal Notice

Copyright and terms of use

Anonymous usage information

Credits

Getting in touch

Contacting the developers

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