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Credits
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Adventure Game Studio was originally developed by Chris Jones.
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The latter versions and engine ports to various platforms are product of collaborative work of the following people (in alphabetic order):
Benjamin Penney Benoit Pierre Bernhard Rosenkraenzer Cristian Morales Vega Edward Rudd Ferdinand Thiessen Francesco Ariis Gilad Shaham Ivan Mogilko Janet Gilbert Jochen Schleu Joe Lee Michael Rittenhouse Morgan Willcock Nick Sonneveld Ori Avtalion Paul Wilkinson Per Olav Flaten Piotr Wieczorek rofl0r Ryan O'Connor Scott Baker Shane Stevens Shawn R. Walker Stefano Collavini Steve McCrea Steven Poulton Sunit Das Tobias Hansen Tom Vandepoele Tzach Shabtay
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Demo Quest III updated by RickJ.
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The default icon bar graphics were done by Teemu Eramaa ([email protected])
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Windows editor original splash design by abstauber.
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Windows editor icons by Klaus.
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Blank Game template created by AGA.
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Sierra-like game template originally worked on by Rui "Trovatore" Pires, enhanced with the new art by ProgZmax, CaesarCub, Hobo, Selmiak and Jim Reed.
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LEC 9-verb template by abstauber.
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Verb Coin template by Electroshokker, graphics by Misj.
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Lightweight BASS template by Bjorn Ludwig.
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Hq2x and Hq3x scalers by Maxim Stepin.
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Hi-colour fade out/in routines by Matthew Leverton.
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Sprite anti-aliasing code by Michael Bukin.
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Editor uses irrKlang .NET audio player (http://www.ambiera.com/irrklang)
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Graphics and sound are courtesy of the Allegro graphics library by Shawn Hargreaves and many others. You can get it at http://alleg.sourceforge.net/
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Script editor component is scintilla by Neil Hodgson. You can get it from http://www.scintilla.org
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Animated GIF loader by Kevin Weiner.
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TrueType font display uses ALFont by Javier Gonzalez and the Freetype project.
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Windows engine uses libcda CD player by Peter Wang.
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MP3 player is almp3 by Javier Gonzalez and the FreeAmp team. It uses the mpg123 MP3 decoder.
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OGG player is alogg by Javier Gonzalez, using the Ogg Vorbis decoder, which is available from http://www.xiph.org/
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OGG Theora player is APEG by Chris Robinson, using the Ogg Theora decoder, which is available from http://www.xiph.org/
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Windows MOD/XM/S3M/IT player is DUMB, (C) 2001-2003 Ben Davis, Robert J Ohannessian and Julien Cugniere. You can get it from http://dumb.sf.net/
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DOS/Linux engine use JGMOD mod player by Guan Foo Wah. You can find it at http://surf.to/jgmod
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Executables compressed with UPX v1.22w (c) 1996-2002 by Laszlo Molnar&Markus F.X.J. Oberhumer
AGS Demo Game II Credits:
- Written by Relight, cornjob, Chrille, Spyros and Dark Stalkey.
- Additional material by Kairus.
- Intro music by Mods.
- Original backgrounds and main character were drawn by [email protected].
Thanks to all the AGS beta testers for all their suggestions and bug reports - Cornjob, AGC2, AGA, Relight, c_leksutin, Spyros and the rest of the team.
Getting Started in AGS
Editor Reference
- Music and sound
- Distributing your game
- Backing up your game
- The text parser
- Translations
- Global variables
- Custom Properties
- Plugins
- Lip sync
- New Game templates
- Debugging features
- Auto-number speech files
- Integration with Windows
- Source Control integration
Engine
Scripting
- Scripting tutorial part 1
- Scripting tutorial part 2
- Pointers in AGS
- Calling global functions from local scripts
- The script header
- String formatting
- Multiple Scripts
- Understanding blocking scripts
- Dynamic Arrays
- Extender functions
- Game variables
- Predefined global script functions
- repeatedly_execute (_always)
- Custom dialog options rendering
- Built-in enumerated types
- Script language keywords
- AudioChannel functions and properties
- AudioClip functions and properties
- Character functions and properties
- DateTime functions and properties
- Dialog functions and properties
- DialogOptionsRenderingInfo functions and properties
- DrawingSurface functions and properties
- DynamicSprite functions and properties
- File functions and properties
- Game / Global functions
- GUI functions and properties
- GUI control functions and properties
- GUI Button functions and properties
- GUI InvWindow functions and properties
- GUI Label functions and properties
- GUI List Box functions and properties
- GUI Slider properties
- GUI Text Box functions and properties
- Hotspot functions and properties
- Inventory item functions and properties
- Maths functions and properties
- Mouse functions and properties
- Multimedia functions
- Object functions and properties
- Overlay functions and properties
- Palette functions
- Parser functions
- Region functions and properties
- Room functions
- Screen functions
- Speech functions and properties
- String functions
- System functions and properties
- Text display / Speech functions
- ViewFrame functions and properties
Working on Legacy games
Upgrading from a previous version
- Upgrading to AGS 2.7
- Upgrading to AGS 2.71
- Upgrading to AGS 3.0
- Upgrading to AGS 3.1
- Upgrading to AGS 3.2
- Upgrading to AGS 3.3
- Upgrading to AGS 3.3.5
- Upgrading to AGS 3.4
- Upgrading to AGS 3.4.1
Legal Notice
Getting in touch