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T_Aurora_Profiles_CSGO_GSI_Nodes_PlayerNode
Anton Pupkov edited this page Aug 8, 2016
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1 revision
Class representing player information
System.Object
Aurora.Profiles.Node
Aurora.Profiles.CSGO.GSI.Nodes.PlayerNode
Namespace: Aurora.Profiles.CSGO.GSI.Nodes
Assembly: Aurora (in Aurora.exe) Version: 1.0.0.0 (0.0.4.6)
C#
public class PlayerNode : Node
The PlayerNode type exposes the following members.
Name | Description | |
---|---|---|
SteamID | Player's steam ID |
Name | Description | |
---|---|---|
Equals | Determines whether the specified object is equal to the current object. (Inherited from Object.) | |
Finalize | Allows an object to try to free resources and perform other cleanup operations before it is reclaimed by garbage collection. (Inherited from Object.) | |
GetHashCode | Serves as the default hash function. (Inherited from Object.) | |
GetType | Gets the Type of the current instance. (Inherited from Object.) | |
MemberwiseClone | Creates a shallow copy of the current Object. (Inherited from Object.) | |
ToString | Returns a string that represents the current object. (Inherited from Object.) |
Name | Description | |
---|---|---|
_ParsedData | (Inherited from Node.) | |
Activity | Player's current activity state | |
Clan | Player's clan tag | |
MatchStats | Player's match statistics | |
Name | Player's name | |
State | Player's state information | |
Team | Player's team | |
Weapons | Player's current weapons |