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T_Aurora_Profiles_CSGO_GSI_Nodes_PlayerNode

Anton Pupkov edited this page Aug 8, 2016 · 1 revision

PlayerNode Class

Class representing player information

Inheritance Hierarchy

System.Object
  Aurora.Profiles.Node
    Aurora.Profiles.CSGO.GSI.Nodes.PlayerNode
Namespace: Aurora.Profiles.CSGO.GSI.Nodes
Assembly: Aurora (in Aurora.exe) Version: 1.0.0.0 (0.0.4.6)

Syntax

C#

public class PlayerNode : Node

The PlayerNode type exposes the following members.

Properties

 

Name Description
Public property SteamID Player's steam ID
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Methods

 

Name Description
Public method Equals Determines whether the specified object is equal to the current object. (Inherited from Object.)
Protected method Finalize Allows an object to try to free resources and perform other cleanup operations before it is reclaimed by garbage collection. (Inherited from Object.)
Public method GetHashCode Serves as the default hash function. (Inherited from Object.)
Public method GetType Gets the Type of the current instance. (Inherited from Object.)
Protected method MemberwiseClone Creates a shallow copy of the current Object. (Inherited from Object.)
Public method ToString Returns a string that represents the current object. (Inherited from Object.)
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Fields

 

Name Description
Protected field _ParsedData (Inherited from Node.)
Public field Activity Player's current activity state
Public field Clan Player's clan tag
Public field MatchStats Player's match statistics
Public field Name Player's name
Public field State Player's state information
Public field Team Player's team
Public field Weapons Player's current weapons
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See Also

Reference

Aurora.Profiles.CSGO.GSI.Nodes Namespace

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