Releases: TrevisanGMW/gt-tools
Releases · TrevisanGMW/gt-tools
v2.1.1
- Added render calculator docs
- PEP8 Cleanup on a few scripts
- Fixed an incorrect version on Maya to Discord
v2.1.0
- Created "gt_render_calculator"
- Added two new options to "gt_extract_bound_joints"
- A few auto rigger updates:
- Updated exporting method use for biped and facial riggers to "world-space"
- Changed proxy auto storage to "world-space"
- Updated import functions to identify method and use proper positioning system
- Fixed an issue with the biped imported where the spine wouldn't match the exported source
- Some PEP8 cleanup
v2.0.1
- Added Python 2.7 checks to the main module
- A few compatibility changes:
- Removes f-Strings
- Removed Non-ASCII characters
v2.0.0
- Updated python scripts location. They now live inside of a folder "gt_tools" instead of mixed with all other scripts
- GT Tools can now be imported as a module
- Applied a general PEP8 cleanup to most scripts
- Updated general documentation for most scripts to improve consistency
- Create facial and corrective auto riggers (found in the biped auto rigger GUI)
- Improved image generation scripts
- Added many new scripts and utilities
- Biped Facial Auto Rigger
- Biped Corrective Auto Rigger
- Extract Curve State
- Biped Rig Interface
- Retarget Assistant
- Game FBX Exporter
- Extract Bound Joints
- Convert Joints to Mesh
- Full HUD Toggle
- Preview all UDIMs
- World Space baker
- Many updates to Biped Auto Rigger:
- Separated GUI, Logic and Data into three scripts
- Separated Base/Biped, Facial and Corrective into their own scripts
- Many spine updates including FK/IK spines
- Added offset controls
- Added some orientation options
- Added finger compression controls
- Changed the skeleton hierarchy and joint names slightly for better real-time compatibility
- Improved GUI
- Included Work in Progress scripts with the package
- Attributes to Python
- Shape Offset
- Blends to Attributes
v1.7.21
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Updated to biped rig interface:
- Updated switcher to be compatible with new offset controls
- Added inView message for when auto clavicle is active so the user doesn't think the control is popping
- Included a few missing controls to the pose and animation management control lists
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Updates to the biped rigger:
- Created auto clavicle system. Clavicle rotates based on wrist position (according to influence % under the wrist ctrl)
- Added option to define heel roll as a proxy step (This should allow for a quicker rig profile import/export)
- Gave proxy pose a default extension ".ppose" instead of just ".json" to avoid confusion with other scripts
- Added offset controls to wrists, chest, cog and feet.
- Fixed an issue where right arm pole vector was receiving undesired offset due to new twisting system
-
Created world space baker script
v1.7.20
- Updates to the auto biped rigger:
- Changed IK Spine to cube control (With 3 hidden adjustment controls. Not visible by default)
- Changed IK Spine to be the default influence
- Secondary chest adjustment control only affects the chest, not the head (so you can keep line of sight)
- Arm pole vector controls now follow arm's plane instead of wrist
- Moved pole vector custom attributes to wrist for ease of access
- Added twist attributes to the pole vector controls for the arms (found under wrists)
- Added 3d visibility type shapes to IK feet and IK wrists
- Changed the source constraint for the feet stretchy system so it accounts for the roll controls
- Brought back the follow wrist option for the elbow pole vector controls
- Fixed an issue where the elbow controls (pole vector) would sometimes receive rotation from the spine (missing aim up dir)
- Slightly changed the shape of the IK spine control for a better starting point
- Moved the pole vector controls little bit further away during creation
- Created pole vector twist and parenting system for legs
v1.7.19
- Fixed an issue where IK fingers wouldn't follow the correct preferred angle.
- Added animation and pose reset to custom rig interface.
- Updates animation functions to account for tangents and other key properties.
v1.7.18
- Many updates to the custom rig interface:
- Add settings menu
- Made UI aware of FK/IK state
- Recreated part of the UI to use Tabs
- Improved switch functions with a mechanism to auto create keyframes (sparse or bake)
- Added inView feedback explaining switch information
- Fixed issue where the arm pole vector wouldn't mirror properly
- Added option to reset persistent settings
v1.7.17
- Updated to the auto biped rigger:
- Exposed rotation order attribute for a few controls
- Added animation import/export functions. (".anim" with ".json" data)
- Changed the pose file extension to ".pose" instead of ".json" to avoid confusion
- Added animation mirroring functions
v1.7.16
- Updated to the auto biped rigger:
- Modified control notes a bit
- Changed the radius of the IK spine joints
- Created IK finger controls
- Included cog_ctrl IK visibility attributes under rigging specific attributes
- Updated order of the custom attributes under the finger controls (no more top separator)
- Fixed an issue where the right hand would receive an unnecessary offset on its abduction system
- Custom rig interface : Added IK fingers to mirroring functions