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Releases: TrevisanGMW/gt-tools

v2.1.1

21 Jul 19:14
d668979
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  • Added render calculator docs
  • PEP8 Cleanup on a few scripts
  • Fixed an incorrect version on Maya to Discord

v2.1.0

20 Jul 23:25
49a502d
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  • Created "gt_render_calculator"
  • Added two new options to "gt_extract_bound_joints"
  • A few auto rigger updates:
    • Updated exporting method use for biped and facial riggers to "world-space"
    • Changed proxy auto storage to "world-space"
    • Updated import functions to identify method and use proper positioning system
    • Fixed an issue with the biped imported where the spine wouldn't match the exported source
  • Some PEP8 cleanup

v2.0.1

18 Jul 00:31
5cc7da3
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  • Added Python 2.7 checks to the main module
  • A few compatibility changes:
    • Removes f-Strings
    • Removed Non-ASCII characters

v2.0.0

17 Jul 01:46
5f4a1b7
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  • Updated python scripts location. They now live inside of a folder "gt_tools" instead of mixed with all other scripts
  • GT Tools can now be imported as a module
  • Applied a general PEP8 cleanup to most scripts
  • Updated general documentation for most scripts to improve consistency
  • Create facial and corrective auto riggers (found in the biped auto rigger GUI)
  • Improved image generation scripts
  • Added many new scripts and utilities
    • Biped Facial Auto Rigger
    • Biped Corrective Auto Rigger
    • Extract Curve State
    • Biped Rig Interface
    • Retarget Assistant
    • Game FBX Exporter
    • Extract Bound Joints
    • Convert Joints to Mesh
    • Full HUD Toggle
    • Preview all UDIMs
    • World Space baker
  • Many updates to Biped Auto Rigger:
    • Separated GUI, Logic and Data into three scripts
    • Separated Base/Biped, Facial and Corrective into their own scripts
    • Many spine updates including FK/IK spines
    • Added offset controls
    • Added some orientation options
    • Added finger compression controls
    • Changed the skeleton hierarchy and joint names slightly for better real-time compatibility
    • Improved GUI
  • Included Work in Progress scripts with the package
    • Attributes to Python
    • Shape Offset
    • Blends to Attributes

v1.7.21

24 Nov 04:38
4e3b452
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  • Updated to biped rig interface:

    • Updated switcher to be compatible with new offset controls
    • Added inView message for when auto clavicle is active so the user doesn't think the control is popping
    • Included a few missing controls to the pose and animation management control lists
  • Updates to the biped rigger:

    • Created auto clavicle system. Clavicle rotates based on wrist position (according to influence % under the wrist ctrl)
    • Added option to define heel roll as a proxy step (This should allow for a quicker rig profile import/export)
    • Gave proxy pose a default extension ".ppose" instead of just ".json" to avoid confusion with other scripts
    • Added offset controls to wrists, chest, cog and feet.
    • Fixed an issue where right arm pole vector was receiving undesired offset due to new twisting system
  • Created world space baker script

v1.7.20

17 Nov 17:28
796c0a4
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  • Updates to the auto biped rigger:
    • Changed IK Spine to cube control (With 3 hidden adjustment controls. Not visible by default)
    • Changed IK Spine to be the default influence
    • Secondary chest adjustment control only affects the chest, not the head (so you can keep line of sight)
    • Arm pole vector controls now follow arm's plane instead of wrist
    • Moved pole vector custom attributes to wrist for ease of access
    • Added twist attributes to the pole vector controls for the arms (found under wrists)
    • Added 3d visibility type shapes to IK feet and IK wrists
    • Changed the source constraint for the feet stretchy system so it accounts for the roll controls
    • Brought back the follow wrist option for the elbow pole vector controls
    • Fixed an issue where the elbow controls (pole vector) would sometimes receive rotation from the spine (missing aim up dir)
    • Slightly changed the shape of the IK spine control for a better starting point
    • Moved the pole vector controls little bit further away during creation
    • Created pole vector twist and parenting system for legs

v1.7.19

11 Nov 17:38
764fd9c
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  • Fixed an issue where IK fingers wouldn't follow the correct preferred angle.
  • Added animation and pose reset to custom rig interface.
  • Updates animation functions to account for tangents and other key properties.

v1.7.18

09 Nov 01:52
771f2e1
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  • Many updates to the custom rig interface:
    • Add settings menu
    • Made UI aware of FK/IK state
    • Recreated part of the UI to use Tabs
    • Improved switch functions with a mechanism to auto create keyframes (sparse or bake)
    • Added inView feedback explaining switch information
    • Fixed issue where the arm pole vector wouldn't mirror properly
    • Added option to reset persistent settings

v1.7.17

05 Nov 02:01
7ed554d
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  • Updated to the auto biped rigger:
    • Exposed rotation order attribute for a few controls
    • Added animation import/export functions. (".anim" with ".json" data)
    • Changed the pose file extension to ".pose" instead of ".json" to avoid confusion
    • Added animation mirroring functions

v1.7.16

04 Nov 03:15
59ab488
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  • Updated to the auto biped rigger:
    • Modified control notes a bit
    • Changed the radius of the IK spine joints
    • Created IK finger controls
    • Included cog_ctrl IK visibility attributes under rigging specific attributes
    • Updated order of the custom attributes under the finger controls (no more top separator)
    • Fixed an issue where the right hand would receive an unnecessary offset on its abduction system
    • Custom rig interface : Added IK fingers to mirroring functions