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Releases: TrevisanGMW/gt-tools

v2.5.0

23 Dec 23:10
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  • Added morphing utilities
    • Added basic delete operations
    • Add search and replace (blend shape targets)
  • Small changes to renamer layout (spacing changes)
  • Added package unloader to menu rebuilder
  • Updated the icon for GT Morphing Attributes

v2.4.9

16 Nov 17:57
a510e54
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  • Fixed an issue where biped rigger GUI would crash due to missing variables ("data_biped is not defined" error)

v2.4.8

08 Nov 04:11
81fd28e
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  • Updated check for updates script so it doesn't crash on Maya 2023+
  • Updated biped rig rebuild script
    • Added temporary rig rebuild to GUI
    • Added setup and teardown functionality
    • Added transform extraction/transfer for the positioning of a few control offset groups

v2.4.7

27 Oct 23:28
8db4fe3
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  • Fixed an issue where the biped interface would leave a locator behind when crashing during a pose mirror
  • Updated biped proxy stability
    • Removed proxy limiting option
    • Added optional proxy limiting attributes directly to affected controls
    • Increased knee stability by locking unstable channel ("X")
    • Changed ankle behaviour to follow hip by default
    • Changed ankle follow method to not affect "Y" position

v2.4.6

27 Oct 00:51
e81e1ce
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  • Updated selection manager to output python code with better variable names
  • Updated biped rigger (base, facial and corrective)
    • Moved all automation joints to rig setup
    • Moved all base skeleton constraints to rig setup
    • Eliminated IK solvers group from rig setup
    • Added second check for collapsed ankle
    • Added select skinning joints to facial and corrective setups
    • Locked default channels for all proxy root groups
    • Fixed an issue where some joints wouldn't be selected when skinning a simplified spine
    • Fixed translate disparity between left and right mouth goals for the middle lip controls
    • Fixed issue where the jaw would be generated without a base
    • Updated merge options with new rig setup pattern
    • Fixed issue where cheek controls wouldn't mirror properly

v2.4.5

14 Oct 00:03
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  • Fixed a MacOS issue where utilities would crash due to a path join error
  • Updated biped, facial and corrective rig scripts
    • Removed a few unnecessary joints from corrective system
    • Fixed issue where the finger control orientation was calculated incorrectly
  • Created initial rebuild script (No interface yet)
    • Extracts proxies, curve shapes and custom attributes
    • Rebuilds rig using extracted data
  • Fixed a "gt_attributes_to_python" issue where string attributes with new lines wouldn't be transfered properly

v2.4.4

27 Sep 01:45
828d8b8
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  • Fixed a biped auto rigger issue where the right feet would be generated broken/inverted.
  • Updated custom rig interface:
    • Tweaked mirroring options so feet follow waist as their world-space
    • Fixed an issue where arm FK/IK swticher would return a missing control error

v2.4.3

17 Sep 00:52
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  • Updated biped rigger with new FK/IK switching references during rig creation. (ball controls)
  • Updated FK/IK switcher with ball controls matching (legs/feet)
  • Tweaked biped rig interface to be a bit more predictable when mirroring center controls (still experimental)

v2.4.2

01 Sep 01:30
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  • Fixed BASEDIR issue on the Mac-OS auto installer
  • Added Mac-OS to "Open File Directory" utility
  • Added "Open File Directory" docs

v2.4.1

31 Aug 23:40
b66f092
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  • Created "Outliner Sorter"
  • Added Outliner Sorter to Docs
  • Created utility "Open File Directory"
  • Added flip pose button to biped rig interface