Releases
v1.7.20
Updates to the auto biped rigger:
Changed IK Spine to cube control (With 3 hidden adjustment controls. Not visible by default)
Changed IK Spine to be the default influence
Secondary chest adjustment control only affects the chest, not the head (so you can keep line of sight)
Arm pole vector controls now follow arm's plane instead of wrist
Moved pole vector custom attributes to wrist for ease of access
Added twist attributes to the pole vector controls for the arms (found under wrists)
Added 3d visibility type shapes to IK feet and IK wrists
Changed the source constraint for the feet stretchy system so it accounts for the roll controls
Brought back the follow wrist option for the elbow pole vector controls
Fixed an issue where the elbow controls (pole vector) would sometimes receive rotation from the spine (missing aim up dir)
Slightly changed the shape of the IK spine control for a better starting point
Moved the pole vector controls little bit further away during creation
Created pole vector twist and parenting system for legs
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