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JasperLorelai edited this page Oct 22, 2024 · 12 revisions

Description:

Entity data is a configuration section with data needed to summon an entity.

Other versions:

Mutual Configuration:

All options aren't forced to be constants but may be expressions instead - functions for numeric string for other types that should be evaluated into the appropriate type.

Option Description
entity String with a case insensitive Entity Type.
relative-offset Vector
glowing Boolean
visible-by-default Boolean
gravity Boolean
silent Boolean
velocity Vector
yaw Angle, ~0 by default.
pitch Angle, ~0 by default.
scoreboard-tags List of string expressions
delayed-entity-data Delayed Modification List

Delayed Modification:

A list of delayed modifications to the initial entity data. Each entry in the list has the following options:

Option Description Type Default
entity-data Entity Data to be applied. Config
interval If greater than 0, specifies the interval in ticks between applications of entity-data. Long (Int) 0
iterations If greater than 0, specifies how many times the effect will appear Long (Int) 0
delay Specifies a delay in ticks before entity-data is first applied. Long (Int) 1

Note: if iterations <= 0 and interval <= 0, the entry will only be applied once.

Example:

Item-Display-Example-TMulti:
    spell-class: ".TargetedMultiSpell"
    spells:
        - Item-Display-Example
        
Item-Display-Example: 
    spell-class: ".targeted.DummySpell"
    effects:
        0:
            position: target
            effect: entity
            entity:
                entity: item_display
                item: golden_sword
                glowing: false
                silent: true
                gravity: true
                visible-by-default: true
                scoreboard-tags: ""
                iterations: 1
                duration: 20
                velocity: 0,0,0
                relative-offset: 0,2,0
                billboard: none
                transformation:
                    left-rotation: "0,0,0,1"
                    right-rotation: "0,0,0,1"
                    translation: "0,0,0"
                    scale: "1,1,1"                  
                delayed-entity-data:
                  - delay: 5
                    interval: 1
                    iterations: 1
                    entity-data:
                        item: iron_sword
                  - delay: 10
                    interval: 1
                    iterations: 1
                    entity-data:
                        item: diamond_sword

Entity-Specific Configuration:

Note that Display Entities are documented separately.

Option Description
ai Boolean
equipment Equipment Config

Equipment Config:

Magic Item String options:

  • main-hand
  • off-hand
  • helmet
  • chestplate
  • leggings
  • boots

Option Description
equipment Config section containing either of the drop-chance options for the respective equipment slots or body Magic Item String option.

Drop-Chance Options:

  • Sets the float drop chance of the specified slot's item.
    • Chance of 0 will never drop.
    • Chance of 1 will always drop if killed by a player.
    • Chance greater than 1 will always drop if killed by anything.
  • Options:
    • main-hand-drop-chance
    • off-hand-drop-chance
    • helmet-drop-chance
    • chestplate-drop-chance
    • leggings-drop-chance
    • boots-drop-chance
    • body-drop-chance

Option Description
baby Boolean
age Integer

Option Description Default
tamed Boolean false

Option Description Default
chested Boolean false

Option Description
collar-color Dye Color

Horses have this too, but in their own section.

Option Description Default
saddled Boolean false

dropped_item

Option Description
material Case insensitive Material
will-age Boolean
pickup-delay Integer
can-mob-pickup Boolean
can-player-pickup Boolean

falling_block

Option Description
falling-block (old material) Block Data

armor_stand

Option Description Default
small Boolean false
has-arms Boolean true
marker Boolean false
visible Boolean true
has-base-plate Boolean true
head-angle Vector
body-angle Vector
left-arm-angle Vector
right-arm-angle Vector
left-leg-angle Vector
right-leg-angle Vector

creeper

Option Description Default
powered Boolean false

slime

Option Description Default
size Integer 0

enderman

Option Description
carried-block (old material) Block Data

shulker

Option Description Default
shulker-color (old color) DyeColor

sheep

Option Description Default
sheared Boolean false
sheep-color (old color) DyeColor

skeleton

Option Description Default
should-burn-in-day Boolean false

wolf

Option Description Default
anrgy Boolean false
color Old name for Collar Colorable entities' collar-color option
wolf-variant Wolf Variant

mushroom_cow

Option Description
mooshroom-type (old type) Variant

horse

Option Description Default
saddled Boolean false
horse-color (old color) Horse Color
horse-style (old style) Horse Style

rabbit

Option Description
rabbit-type (old type) Rabbit Type

llama

Option Description
(old color) Llama Color
(old material) Case insensitive Material as decor.

parrot

Option Description
parrot-variant (old type) Variant

villager

Option Description
villager-type Villager Type
villager-profession (old `type˙) Villager Profession

phantom

Option Description Default
size Integer 0
should-burn-in-day Boolean false

pufferfish

Option Description Default
size Integer 0

tropical_fish

While its old color, pattern-color and type base options still work, they have been moved and renamed to be in a tropical-fish section.

Option Description
body-color Color
pattern-color Pattern Color
pattern Pattern
entity: tropical_fish
tropical-fish:
  body-color:
  pattern:
  # . . .

cat

Option Description
cat-variant (old type) Cat Variant

panda

Option Description
main-gene Panda Gene
hidden-gene Panda Gene

fox

Option Description
fox-type (old type) Fox Type

axolotl

Option Description
axolotl-variant (old type) Variant

frog

Option Description
frog-variant (old type) Frog Variant

interaction

Option Description Type
interaction-height Float
interaction-width Float
responsive Sets if this interaction entity should trigger a response when interacted with. Boolean

zombie

Option Description Default
should-burn-in-day Boolean false

Display Entities

Option Description
transformation Config section with options from the Transformation config below.
teleport-duration Integer
interpolation-duration Integer
interpolation-delay Integer
view-range Float
shadow-radius & shadow-strength Float
height & width Float
billboard Can be one of these.
glow-color-override ARGB Color
brightness Config section with Integer options block & sky.

Transformation config:

Option Description
left-rotation Rotation config
right-rotation Rotation config
translation A string "x,y,z" or a config section with those keys.
scale A string "x,y,z" or a config section with those keys.

Rotation config:

Either in:

  • Angle-axis form: A config section with the following options.

    Option Description
    angle Float Radian
    axis 3D unit vector; either a string "x,y,z" or a config section with those keys.
  • Quaternion form: Accepts a string "x,y,z,w", a config section with those keys, or a list with 4 items.

Display Specific Options:

block_display

Option Description
block Block Data

item_display

Option Description
item Magic Item String
item-display-transform Item Display Transform

text_display

Option Description
text Rich Text
line-width Integer
background ARGB Color
text-opacity Integer
shadow Boolean
see-through Boolean
default-background Boolean
alignment Text Alignment
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