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JasperLorelai edited this page May 19, 2024 · 14 revisions

Source Code

spell-class: ".targeted.DotSpell"
Value Supported
entity true
location false
entity_from_location false
  • delayed - Plays the effect at the target's location every damage interval.

Description:

A targeted spell that deals damage over time to a specified target.

Configuration:

Since Beta 13 these options support dynamic values through numeric or string expressions.

Option Description Type Default
delay Defines the delay before the first damage is dealt. Integer 1
interval Defines the interval of each damage dealt, in server ticks. Integer 20
duration Defines the duration of the spell, in server ticks. Integer 200
damage Defines the amount of damage per hit. Float 2
power-affects-damage Since Beta 13. Boolean true
ignore-armor If true, damage is dealt by directly modifying the target's health, ignoring armor and resistances. Boolean false
spell-damage-type This is a custom damage type which can be used together with the resist spell. It's very optional. String
damage-type Defines the damage cause of this spell. String "entity_attack"

Example:

dot:
    spell-class: ".targeted.DotSpell"
    damage: 1
    delay: 10
    interval: 10
    duration: 60
    prevent-knockback: true
    spell-damage-type: CONTACT
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