Releases: Owlet7/wadfusion
Releases · Owlet7/wadfusion
WadFusion 1.2.1
- Added Final DOOM map fixes from the id Anthology / GOG / KEX versions.
- Removed redundant duplicate secrets from tnt.wad MAP10.
- Added deathmatch spawns to plutonia.wad MAP12 and MAP23.
- These fixes are only applied to the original version of Final DOOM.
- Removed forced pistol start from THE_EVIL (ML_MAP43).
- Added Polish localisation. Thanks to @justtoask for the translation.
- Updated Russian localisation.
- Corrected a typo in E6M3's level title.
- Moved WidePix readme to the licenses folder.
WadFusion 1.2.0
- Renamed the IPK3 that WadFusion generates to
doom_fusion.ipk3
. Renamed the
resulting game to "DOOM Fusion". - Added support for E1M8B and E1M4B, John Romero's levels that were made as a
warm-up exercise for the cancelled game Blackroom. Enabling them in the
options will replace the corresponding level in the Knee-Deep in the Dead
episode. Thanks to @domyoji81 for implementing the feature. - Fixed Legacy of Rust flame projectiles going through teleporters.
- If included, Andrew Hulshult's IDKFA soundtrack won't be enabled by default
anymore. Enable it in the WadFusion options if you wish to use it! - Will no longer attempt extracting widescreen status bars from the Unity
versions of Final DOOM, as they don't have them. Will only do so with the KEX
versions. - Updated ENDOOM screen with Legacy of Rust credits.
WadFusion 1.1.1
- Enabled the "Master Levels texture substitutions" option in WadFusion Options.
- Added SIGIL localisations from the DOOM + DOOM II port.
WadFusion 1.1.0
- Added support for the Master Levels rejects.
- Christen Klie's rejected levels (device_1.wad, cpu.wad, dmz.wad,
e_inside.wad, cdk_fury.wad, hive.wad). - Tom Mustaine's rejected Doom2 Map14 Homage (twm01.wad).
- Jim Flynn's Titan series of maps (mines.wad, anomaly.wad, farside.wad,
trouble.wad). - The rest of John Anderson's Inferno series (dante25.wad, achron22.wad).
Ultimate Doom the Way id Did's E4M8 substitutes the final map (udtwid.wad). - The rejected levels from Sverre André Kvernmo's Cabal series (caball.wad).
- Christen Klie's rejected levels (device_1.wad, cpu.wad, dmz.wad,
- Added optional kill count fix — enemies that are revived (e.g. by an
Arch-Vile, or on Nightmare skill) or summoned (e.g. by the Icon of Sin) won't
count towards the level's statistics and end of level tally. - DOOM + DOOM II Update 1 support.
- Added CONBACK graphic.
- Corrected typo in "Mephisto's Maosoleum".
- Added localisations for the Master Levels ending from the KEX port.
- Will now extract widescreen status bar from Unity/KEX versions of Final DOOM.
- Will now check if doom2.wad is present before copying LoR scripts.
- Simplified Xbox map extraction.
- iddm1.wad will no longer count towards the number of extracted episodes, since
it won't show up in the in-game menu. - The timer will now start only after the user presses Y to proceed.
- Moved story text to language.story.csv file.
- Updated Omgifol library to version 0.5.1.
- Dropped Python 2 support.
- Updated the Windows executable to Python 3.13.0.
WadFusion 1.0.1
- Enabled Remix soundtrack in TNT Evilution
- Fixed map names in LoR intermission scripts
- Improved LoR HUD logic
- Removed redundant localisation strings
WadFusion 1.0.0
Initial release of the fork.
Main new features:
- Added support for Legacy of Rust
- Added support for extracting masterlevels.wad from the KEX release
- Added support for switching between both versions of the Sigil soundtracks
- Resolved all remaining texture conflicts and errors
- Added localisation support and translated to Russian
See changelog.txt for more details.
Thanks to @Shockwave508 for helping with the credits menu and giving suggestions.