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Releases: Owlet7/wadfusion

WadFusion 1.2.1

05 Dec 23:58
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  • Added Final DOOM map fixes from the id Anthology / GOG / KEX versions.
    • Removed redundant duplicate secrets from tnt.wad MAP10.
    • Added deathmatch spawns to plutonia.wad MAP12 and MAP23.
    • These fixes are only applied to the original version of Final DOOM.
  • Removed forced pistol start from THE_EVIL (ML_MAP43).
  • Added Polish localisation. Thanks to @justtoask for the translation.
  • Updated Russian localisation.
  • Corrected a typo in E6M3's level title.
  • Moved WidePix readme to the licenses folder.

WadFusion 1.2.0

19 Oct 13:13
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  • Renamed the IPK3 that WadFusion generates to doom_fusion.ipk3. Renamed the
    resulting game to "DOOM Fusion".
  • Added support for E1M8B and E1M4B, John Romero's levels that were made as a
    warm-up exercise for the cancelled game Blackroom. Enabling them in the
    options will replace the corresponding level in the Knee-Deep in the Dead
    episode. Thanks to @domyoji81 for implementing the feature.
  • Fixed Legacy of Rust flame projectiles going through teleporters.
  • If included, Andrew Hulshult's IDKFA soundtrack won't be enabled by default
    anymore. Enable it in the WadFusion options if you wish to use it!
  • Will no longer attempt extracting widescreen status bars from the Unity
    versions of Final DOOM, as they don't have them. Will only do so with the KEX
    versions.
  • Updated ENDOOM screen with Legacy of Rust credits.

WadFusion 1.1.1

09 Oct 03:13
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  • Enabled the "Master Levels texture substitutions" option in WadFusion Options.
  • Added SIGIL localisations from the DOOM + DOOM II port.

WadFusion 1.1.0

08 Oct 04:21
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  • Added support for the Master Levels rejects.
    • Christen Klie's rejected levels (device_1.wad, cpu.wad, dmz.wad,
      e_inside.wad, cdk_fury.wad, hive.wad).
    • Tom Mustaine's rejected Doom2 Map14 Homage (twm01.wad).
    • Jim Flynn's Titan series of maps (mines.wad, anomaly.wad, farside.wad,
      trouble.wad).
    • The rest of John Anderson's Inferno series (dante25.wad, achron22.wad).
      Ultimate Doom the Way id Did's E4M8 substitutes the final map (udtwid.wad).
    • The rejected levels from Sverre André Kvernmo's Cabal series (caball.wad).
  • Added optional kill count fix — enemies that are revived (e.g. by an
    Arch-Vile, or on Nightmare skill) or summoned (e.g. by the Icon of Sin) won't
    count towards the level's statistics and end of level tally.
  • DOOM + DOOM II Update 1 support.
  • Added CONBACK graphic.
  • Corrected typo in "Mephisto's Maosoleum".
  • Added localisations for the Master Levels ending from the KEX port.
  • Will now extract widescreen status bar from Unity/KEX versions of Final DOOM.
  • Will now check if doom2.wad is present before copying LoR scripts.
  • Simplified Xbox map extraction.
  • iddm1.wad will no longer count towards the number of extracted episodes, since
    it won't show up in the in-game menu.
  • The timer will now start only after the user presses Y to proceed.
  • Moved story text to language.story.csv file.
  • Updated Omgifol library to version 0.5.1.
  • Dropped Python 2 support.
  • Updated the Windows executable to Python 3.13.0.

WadFusion 1.0.1

30 Sep 20:02
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  • Enabled Remix soundtrack in TNT Evilution
  • Fixed map names in LoR intermission scripts
  • Improved LoR HUD logic
  • Removed redundant localisation strings

WadFusion 1.0.0

22 Sep 11:39
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Initial release of the fork.

Main new features:

  • Added support for Legacy of Rust
  • Added support for extracting masterlevels.wad from the KEX release
  • Added support for switching between both versions of the Sigil soundtracks
  • Resolved all remaining texture conflicts and errors
  • Added localisation support and translated to Russian

See changelog.txt for more details.

Thanks to @Shockwave508 for helping with the credits menu and giving suggestions.