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Owlet7 committed Oct 19, 2024
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# WadFusion Changelog

## Unreleased Changes
[**Full Changelog**](https://github.com/Owlet7/wadfusion/compare/v1.1.1...HEAD)
<!--## Unreleased Changes
[**Full Changelog**](https://github.com/Owlet7/wadfusion/compare/v1.2.0...HEAD)-->

## [WadFusion 1.2.0](https://github.com/Owlet7/wadfusion/tree/v1.2.0)[19 October 2024](https://github.com/Owlet7/wadfusion/releases/tag/v1.2.0)
[**Full Changelog**](https://github.com/Owlet7/wadfusion/compare/v1.1.1...v1.2.0)
- Renamed the IPK3 that WadFusion generates to `doom_fusion.ipk3`. Renamed the
resulting game to "DOOM Fusion".
- Added support for E1M8B and E1M4B, John Romero's levels that were made as a
warm-up exercise for the cancelled game Blackroom. Enabling them in the
options will replace the corresponding level in the Knee-Deep in the Dead
episode. Thanks to @domyoji81 for implementing the feature.
- Fixed Legacy of Rust flame projectiles going through teleporters.
- If included, Andrew Hulshult's IDKFA soundtrack won't be enabled by default
anymore. Enable it in the WadFusion options if you wish to use it!
- Will no longer attempt extracting widescreen status bars from the Unity
versions of Final DOOM, as they don't have them. Will only do so with the KEX
versions.
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