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Fixed id1 projectiles going through teleporters
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Owlet7 committed Oct 19, 2024
1 parent 46bfb8c commit af1fcef
Showing 1 changed file with 5 additions and 3 deletions.
8 changes: 5 additions & 3 deletions res/zscript/wf_id1weap.zs
Original file line number Diff line number Diff line change
Expand Up @@ -79,7 +79,7 @@ class Incinerator : DoomWeapon
{
return;
}

Weapon weap = player.ReadyWeapon;
if (weap != null && invoker == weap && stateinfo != null && stateinfo.mStateType == STATE_Psprite)
{
Expand All @@ -101,7 +101,8 @@ class IncineratorFlame : Actor
Height 8;
RenderStyle "Translucent";
Alpha 0.65;


+NOTELEPORT
+NOBLOCKMAP
+NOGRAVITY
+DROPOFF
Expand Down Expand Up @@ -331,7 +332,8 @@ class HeatwaveRipper : Actor
RenderStyle "Translucent";
Alpha 0.65;
DeathSound "weapons/heatwave/hetxpl";


+NOTELEPORT
+NOBLOCKMAP
+NOGRAVITY
+DROPOFF
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