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config.yml
dutchy edited this page Jun 15, 2016
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8 revisions
The config.yml
file holds all the basic configuration of the uSkyBlock plugin.
This is the default config.yml.
# The language used in the plugin (en is default).
language: en
options:
general:
# [integer] The max number of players allowed in a single party. (including the leader)
maxPartySize: 4
# [integer] The time in seconds before a player can use the /island info command again. (note: cooldowns are reset when the plugin is reloaded)
cooldownInfo: 20
# [integer] The time in seconds before a player can use the /island restart command again.
cooldownRestart: 30
# [integer] The time in seconds before a player can use the /island biome command again.
biomeChange: 180
# [string] The default biome assigned to new islands
defaultBiome: OCEAN
# [integer] The number of milliseconds between the same notification is sent to the player.
# This is used when events are triggered heavily - i.e. item-pickup-prevention, damage-prevention etc.
maxSpam: 2000
# [string] The name of the skyblock world, will be automatically generated if it doesn't exist.
worldName: skyworld
# [integer] Area around 0,0 where islands will not be created to protect spawn.
spawnSize: 64
island:
# [integer] The y-coordinate (height) where islands are spawned.
height: 150
# [integer] The number of blocks between islands.
distance: 128
# [integer] The size of the protective region for each island. Can't be higher than 'distance'
# and MUST be divisible by 32 if you intend to use nether.
protectionRange: 128
# [filename] The schematic to use for island generation.
# Put your schematic in the 'uSkyBlock/schematics' folder, you don't need to add the '.schematic' part below.
schematicName: default
# [true/false] If true, remove all hostile mobs when a player teleports back to their island.
removeCreaturesByTeleport: false
# [item list] The list of items to place in the chest when a player starts a new island. ITEM_ID:HOW_MANY.
# default is 2 ice, 1 watermelon, 1 cactus, 1 lava bucket, 1 red & brown mushroom, 1 pumpkin seed, 1 sugar cane, 1 sign.
chestItems: 79:2 360:1 81:1 327:1 40:1 39:1 361:1 338:1 323:1
# [true/false] If true, add extra items to a chest when a player starts a new island. (for donors and special players)
addExtraItems: true
# [integer] The delay in seconds before teleporting to an island. Affects /is home, /is warp, /is spawn
islandTeleportDelay: 2
# Allow PvP on the island
allowPvP: deny
#[true/false] Allow players to completely lock their islands so non-party members can't enter. (locking still requires permission usb.lock)
allowIslandLock: true
# [true/false] If true, use island levels/ranks (/island info) - may have a slight impact on performance
# Set to false if you have performance issues
useIslandLevel: true
# [true/false] Whether or not /is top should be available.
useTopTen: true
# [integer] The time in minutes for how often the top-ten list will be re-generated when doing /is top
topTenTimeout: 20
# [integer] The time in minutes for refreshing/recalculating the score for players on their island
# set to 0 to disabled
autoRefreshScore: 0
# [true/false] Whether or not to include island-members on the top-ten scoreboard
topTenShowMembers: true
# [true/false] Whether or not to try and fix flat-land issues when players join the server
# Note: will make the PlayerJoin event take longer.
fixFlatland: false
# The format used in /islandtalk chat messages
chat-format: '&9SKY &r{DISPLAYNAME} &f>&d {MESSAGE}'
# How many entries to remember in the island-log
log-size: 10
# Limits the spawning
spawn-limits:
# [true/false] if true, the limits below will limit spawning
enabled: true
# how many animals can be spawned within an island
animals: 48
# how many monsters can be spawned on an island
monsters: 50
# how many villagers can be spawned on an island
villagers: 16
# how many snowmen and iron-golems can be spawned on an island
golems: 5
# [permission] The name of the permissions to check if extra items are added to the chest, you can change these or add more
# Only checked if 'addExtraItems' is set to true.
# [permission:item list] The list of extra items to add to the chest, will only be added if the player has the permission. ITEM_ID:HOW_MANY
# When granting the permission, prefix it with "usb." so the full permission to add would be usb.smallbonus
extraPermissions:
smallbonus: '4:16 320:5'
mediumbonus: '50:16 327:1'
largebonus: '3:5 12:5'
giantbonus: '2:1 110:1'
extremebonus: '352:8 263:4'
donorbonus: '261:1 262:32 272:1'
extras:
# [true/false] If true, return players that don't have an island (this includes players removed from a party while offline), to the server spawn when they login.
# NOTE: Requires EssentialsSpawn or another plugin with the "/spawn" command
sendToSpawn: false
# [true/false] If true, a player can right-click on a block of obsidian on their island while holding an empty bucket to remove the obsidian and fill the bucket with lava. This is useful for people that accidently
# turn their lava into obsidian with a bad cobblestone generator design. Will only work on the player's island and if there are no other obsidian blocks nearby (so can't be used on portals).
obsidianToLava: true
# Contains flags for enabling PROTECTION of various mechanics.
protection:
# Whether or not, items dropped on the ground should be limited to party-members.
item-drops: true
# If true, only creepers targeting party-members will explode
creepers: true
# If true, Withers will be limited to harming island-members/island blocks.
withers: true
# Whether or not the plugin will try to protect the player from accidentally extinguishing lava
protect-lava: true
# Whether or not portalling to the nether roof should be blocked.
nether-roof: true
visitors:
# Protect visitors from trampling your crop
trampling: true
# Protect against visitors attacked animals
kill-animals: true
# Protect against visitors attacking monsters
kill-monsters: true
# Protect from shearing
shearing: true
# Protect from villager-trading
villager-trading: true
# Whether or not visitors are protected from fall damage
fall: true
# Whether or not visitors are protected from fire damage (incl. lava)
fire-damage: true
# Whether or not visitors should be allowed to drop items
item-drops: true
# Warns online members when a player visits the island.
warn-on-warp: true
# Whether or not to actively block banned players from entering an island (by walking/flying).
block-banned-entry: true
# Whether or not visitors can use portals (default: false)
use-portals: false
party:
# The number of ticks before an invite timeouts (20 ticks per sec.)
invite-timeout: 600
# The format used in /partytalk chat messages
chat-format: '&9PARTY &r{DISPLAYNAME} &f>&b {MESSAGE}'
# This section provide some performance tweaking configs
advanced:
# If true, display-name is looked up (might be performance intensive).
useDisplayNames: false
# [number] The threshold for purging islands.
# any island with a level above this, is spared.
purgeLevel: 10
# [seconds] The number of seconds for confirming a command by
# re-executing it (/is leave, /is restart).
confirmTimeout: 10
# Section about restarting your island (or accepting an invite).
restart:
# Clears the player's inventory on island create/restart
clearInventory: true
# Clears the player's armor on island create/restart
clearArmor: true
# Clears the player's enderchest on island create/restart
clearEnderChest: true
# [ticks] The number of ticks to wait, before porting the player back
# on /is restart or /is create (default: 40)
teleportDelay: 20
# [true/false] Whether or not the player should be auto teleported to the island when it's ready
teleportWhenReady: true
# list of commands to execute after island-creation
# i.e.
# - me Jumps with &ajoy
extra-commands: []
# List of selections for /is create and /is restart
# the nodes under island-schemes must match the schematic-names from the schematics folder.
island-schemes:
# name of the schematic
default:
# permission needed to use island
permission: usb.island.create
# small discription of the island
description: The default uSkyBlock island
# item to display in the GUI
displayItem: SAPLING
# optional, default true (true enabled in GUI, false disabled in GUI)
enabled: true
# optional, must be listed in ascending order
index: 2
# optional extra's that can be given per island
extraItems: ''
maxPartySize: 4
animals: 48
monsters: 50
villagers: 16
golems: 5
skySMP:
permission: usb.schematic.skysmp
description: The original SkySMP island
displayItem: GRASS
extraItems: 'OBSIDIAN:14 FLINT_AND_STEEL:1'
# Only get 90% of the normal score
scoreMultiply: 0.9
# But start with an offset of 40
scoreOffset: 40
# This section allows donors to get specific perks
#donor-perks:
# usb:
# donor:
# example:
# # permission: usb.donor.example will give the below extra items
# maxPartySize: 5
# schematics: [LargeIsland]
# animals: 60
# monsters: 100
# villagers: 24
# rewardBonus: 0.5
# hungerReduction: 0.5
confirmation:
# [true/false] Whether to require confirmation (i.e. repeating the command twice).
is leave: true
# [true/false] Whether to require confirmation (i.e. repeating the command twice).
is restart: true
asyncworldedit:
# Supports disabling the detection of AWE
enabled: true
# Show progress to the user every 5 seconds
progressEveryMs: 5000
# Or 20pct (what-ever comes first)
progressEveryPct: 20
watchDog:
# The maximum time to wait for AWE paste to complete (2m, 3m20s, etc.)
timeout: 15s
# The number of ms between each heartbeat
heartBeatMs: 2000
worldguard:
entry-message: true
exit-message: true
nether:
enabled: true
terraform-enabled: true
# The distance to search for valid terra-form location.
terraform-distance: 7
height: 75
lava_level: 7
activate-at:
level: 100
schematicName: uSkyBlockNether
# The probability of forming blocks
terraform:
NETHERRACK:
- '{p=0.7}NETHERRACK'
- '{p=0.15}NETHERRACK'
- '{p=0.05}QUARTZ_ORE'
- '{p=0.05}SOUL_SAND'
QUARTZ_ORE:
- '{p=0.50}QUARTZ_ORE'
- '{p=0.10}QUARTZ_ORE'
SOUL_SAND:
- '{p=0.70}SOUL_SAND'
- '{p=0.10}SOUL_SAND'
GRAVEL:
- '{p=0.60}GRAVEL'
- '{p=0.10}GRAVEL'
- '{p=0.05}SOUL_SAND'
GLOWSTONE:
- '{p=0.85}GLOWSTONE'
- '{p=0.15}GLOWSTONE'
spawn-chances:
enabled: true
wither: 0.20
skeleton: 0.10
blaze: 0.20
tool-menu:
enabled: true
tool: SAPLING
commands:
CHEST: 'island'
BEDROCK: 'island spawn'
WORKBENCH: 'challenges'
# Placeholders - enable these to get placeholder substitution
# usb_version
# usb_island_level, usb_island_rank, usb_island_partysize_max, usb_island_partysize
# usb_island_leader, usb_island_bans, usb_island_members, usb_island_trustees
# usb_island_biome, usb_island_schematic
# usb_island_location, usb_island_location_x, usb_island_location_y, usb_island_location_z
# usb_island_golems_max, usb_island_monsters_max, usb_island_animals_max, usb_island_villagers_max,
# usb_island_golems, usb_island_monsters, usb_island_animals, usb_island_villagers
placeholder:
# Hooks into MVdWPlaceholderAPI
mvdwplaceholderapi: false
# uSkyBlock native placeholders for chat messages and format
chatplaceholder: false
# uSkyBlock native placeholders for server-commands
servercommandplaceholder: false
# DO NOT TOUCH THE FIELDS BELOW
version: 51
force-replace:
options.party.invite-timeout: 100
options.island.islandTeleportDelay: 5
options.island.useOldIslands: false
options.island.schematicName: yourschematichere
move-nodes:
options.restart.confirmation: confirmation.is restart
options.party.leave.confirmation: confirmation.is leave
In case of added custom island in the island-schemes
section you can add the following code to prevent it from updating
# this will ignore island-schemes from updating
merge-ignore:
- 'island-schemes'