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Splicing Two Items

d87 edited this page Feb 18, 2024 · 8 revisions

Splicing two items


Let's say we want to port street jacket to Bibo. How to replace default body with bibo?

  1. We start with this, just freshly imported Street Jacket. Next we can just immediately hide or delete the default body objects, Parts 0.0 - 0.3.
    StreetJacketClean

  2. Then we import bibo upper body into the scene from another .fbx or .blend file and end up with two object hierarchies for two items and we need to transfer mesh objects from one skeleton to the other. (To get a naked body model of your choice just install it into TexTools and then export Smallclothes as FBX, same as everything. Or you can use an official devkit, if that's provided by the author.)
    StreetJacketBibo

  3. Select Bibo body parts and run Object > Parent > Clear and Keep Transformation (Hotkey: Alt+P) StreetJacketClearParent

  4. Parent them to n_root Armature Object of Street Jacket byShift+DragNDropping them onto it.

  5. Delete the original Bibo body root object hierarchy.
    DeleteHIerarchy

  6. Now we just need to hook these body parts to the Street Jacket armature. Select them one by one and go to modifiers tab > Armature Modifier > Object, set it to n_root object of Street Jacket.
    ArmatureRedirection

  7. Done.
    There's still a lot of work ahead, but already you can try importing this back into the game and it will work, even if with horrible clipping all over. Just don't forget to assign a bibo material mt_c0201b0001_bibo.mtrl for our new bibo body

Now we need to tweak the Jacket to cover our new body and redo the weights but that's for another chapter.

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