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New edge shader technique #886
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Commits on Sep 4, 2020
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Added custom lights and disable viewer default light
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work in progress: creating multi pass render pipeline
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Work in progress creating outline pipeline
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First functional version of normal shader using GLSL es
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Basic normal shader render to texture with multisample2d texture atta…
…ched to camera
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Work in progress, trying to render the second pass texture to the scr…
…een quad
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First sucess in using OSG FBO RTT and Qt
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Unsuccessful in using Multisamples.. basic edge detection
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work in progress, created basic pipeline
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Finished basic version of outline and highlight selection
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Fixed rendering of edges for transparent objects
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Fixed close geometry unique color id for edge detection
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Renamed variable and made selection visible behind other objects
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Added fix for OSG + QOpenGLWidget interoperability using FBOs
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Added debug and configuration options
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Added more configuration options
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Moved global state to OutlinePipeline class
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Simplified unique color id function
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Work in progres new edget technique
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Implemented new technique for edges
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Fixed pipeline by disabling msaa and using two color buffers
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Now work in progress for reloading shaders on the fly
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Added offset to show each viewport separatelly
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save check point: smooth edges, need to make 1 px thick
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work in progress implementig canny filter
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Fixed linear filter and shader reload problem
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work in progress: implementing canny filter
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Renamed functions to upper case first letter
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Finished basic non maximum supression for gradient
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Fixed outline shader and packed pre-render into one texture
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w i p: trying two pass rendering for transparent objects
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Finished basic outline working version
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Packed pre render shader information into one single color buffer
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work in progress: testing new osg version
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Trying to make adaptative filters for on screen edge detection
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Fixed transparent object color
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Removed expensive mix with gradient field
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Disable multisamples by default since its slow on on-board cards
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Added flag for enabling/disabling outline and light
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Now resizing FBOs using osg camera resize()
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Added option for changing compatibility mode
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Added comments and removed lights group
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Commits on Sep 9, 2020
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Added command to dynamically enable/disable rendering shaders
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Commits on Sep 11, 2020
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Improved outline shaders effienciency by preventing some texture acce…
…ssess and some variable allocations
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Added command for dynamically disabling/enabling advanced rendering s…
…haders. Also now rendering with 30 fps vsync to save gpu resources
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Synced shader file with embedded shader code
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Added optional switch between shader code / shader file
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Removed debug forced stats show
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Merge branch 'production' into newEdgeShaderTechnique
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Commits on Sep 25, 2020
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Merge remote-tracking branch 'origin/master' into newEdgeShaderTechnique
Pablo Elias committedSep 25, 2020 Configuration menu - View commit details
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Merge remote-tracking branch 'origin/production' into newEdgeShaderTe…
…chnique
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Commits on Sep 28, 2020
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Disabled default text labels since in screenspace they conflict if sh…
…aders
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Commits on Oct 21, 2020
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Commits on Jun 8, 2023
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