Skip to content

Releases: rdeioris/glTFRuntime

Marketplace 20241113

13 Nov 06:49
Compare
Choose a tag to compare
  • Support for Unreal Engine 5.5
  • Added ReceiveOnStaticMeshComponentCreated and ReceiveOnSkeletalMeshComponentCreated on Async Actor
  • Improved Audio api
  • Added glTFMergeRuntimeLODsWithSkeleton
  • Fixed mipmaps generation opacity (Credits: Brendan Parmer https://github.com/BrendanParmer)
  • Added bAllowCPUAccess to SkeletalMeshConfig
  • Added sheen material api
  • Support for Interchange materials
  • Added LoadSkinnedMeshRecursiveAsRuntimeLODAsync
  • Added AsstUserData api
  • Fixed uncompressed DDS textures
  • Tar archives support

Marketplace 20240430

30 Apr 17:15
Compare
Choose a tag to compare
  • Added encrypted zip files support
  • Added lz4 compression support
  • Fixed a regression with non-indexed meshes

Marketplace 20240427

27 Apr 13:30
Compare
Choose a tag to compare
  • Added complex collisions support for mobile (requires UE >= 5.4)
  • KHR_materials_emissive_strength
  • Improved meshopt_compression (and fixed EXPONENTIAL filter)
  • Improved curve based animations (quaternions are now exposed)
  • Improved scaling management for really small scales
  • Added MeshHasMorphTargets() api function

Marketplace 20240424

24 Apr 06:39
Compare
Choose a tag to compare
  • Support for Unreal 5.4
  • Added glTFLoadAssetFromCommand() for getting gltf data from a command standard output
  • Added LoadSkeletalMeshFromRuntimeLODsAsync()
  • Added glTFMergeRuntimeLODs
  • Added base64 loader
  • Preliminary infrastructure for Lumen cards
  • Experimental points and lines support

Marketplace 20231127

27 Nov 04:42
Compare
Choose a tag to compare
  • Workaround for UVs management in 5.3
  • Added animations discovery api

Marketplace 20230907

07 Sep 07:05
Compare
Choose a tag to compare
  • Official support for 5.3
  • Support for vertex colors in skeletalmeshes
  • Improved physicsassets api
  • Added Get/SetDownloadTime() for http sessions
  • Fixed KHR_mesh_quantization UV support
  • Fixed sockets management
  • Extended the LOD api
  • Improved memory usage and GC references

Marketplace 20230706

06 Jul 16:12
Compare
Choose a tag to compare
  • Added support for texture streaming
  • Fixed clearcoat + transmission logic

Marketplace 20230704

04 Jul 15:42
Compare
Choose a tag to compare

Marketplace 20230530

30 May 05:54
Compare
Choose a tag to compare
  • Fixed tangents generation in SkeletalMeshes
  • Added MaterialsConfig.ScalarParamsOverrides

Marketplace 20230514

14 May 09:04
Compare
Choose a tag to compare
  • Official support for 5.2
  • Official support for Hololens
  • Improved base textures
  • Enabled custom depth writes for translucent materials
  • Fixed morphtargets for KHR_mesh_quantization (MrAlvaroRamirez)
  • added glTFLoadAssetFromFilenameAsync
  • Added support for merged KHR_materials_clearcoat
  • Allow to generate mesh navigation data