Releases: rdeioris/glTFRuntime
Releases · rdeioris/glTFRuntime
Marketplace 20230225
- Improved animation retargeting system
- Preliminary support for UE5.2
- Added support for sockets management in async loader
- Fixed runtime bones influences
Marketplace 20221201
- Official support for 5.1
- Automatic texture resizing for reducing GPU memory usage
- KHR_lights_punctual support (sponsored by cooldiao)
- Added support for raytracing in transmission material
- Virtual Bones support
- EXT_meshopt_compression support
- HTTP progress api
- Improved Audio API (check https://github.com/rdeioris/glTFRuntimeAudio)
- Support for TRIANGLE_STRIP and TRIANGLE_FAN
- Bone remapping system
- Added clipboard api
- EXT_mesh_gpu_instancing Support
Marketplace 20220823
- Improved Skeleton retargeting
- "extras" API
- Re-added support for generating MeshDescription structures
Marketplace 20220814
- Improved Animation API
- Added support for Draco compression (you need to get https://github.com/rdeioris/glTFRuntimeDraco)
- Added a quick loader for the editor (just right click on the viewport and select the "Load Asset from GLTF File")
- Added support for merging multiple assets in a single SkeletalMesh with LODs
- Added CubicSpline curves support
Marketplace 20220514
- Improved Performance (credits: Benjamin MICHEL @SBRK )
- Fixed MorphTargets animations
- Added support for texture samplers
Marketplace 20220503
- Fixed animations in UE5 Editor
- KHR_texture_transform
- High precision UVs
Marketplace 20220406
- UE5 Official support
Marketplace 20210914
- Fixed Mesh indices usage
Marketplace 20210829
- Fixed Linux build
Marketplace 20210826
- Official support for iOS and Android
- Improved StaticMesh performance
- Added support for zip assets
- Added preliminary audio support