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Releases: rdeioris/glTFRuntime

Marketplace 20230225

25 Feb 09:15
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  • Improved animation retargeting system
  • Preliminary support for UE5.2
  • Added support for sockets management in async loader
  • Fixed runtime bones influences

Marketplace 20221201

01 Dec 05:44
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  • Official support for 5.1
  • Automatic texture resizing for reducing GPU memory usage
  • KHR_lights_punctual support (sponsored by cooldiao)
  • Added support for raytracing in transmission material
  • Virtual Bones support
  • EXT_meshopt_compression support
  • HTTP progress api
  • Improved Audio API (check https://github.com/rdeioris/glTFRuntimeAudio)
  • Support for TRIANGLE_STRIP and TRIANGLE_FAN
  • Bone remapping system
  • Added clipboard api
  • EXT_mesh_gpu_instancing Support

Marketplace 20220823

23 Aug 11:19
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  • Improved Skeleton retargeting
  • "extras" API
  • Re-added support for generating MeshDescription structures

Marketplace 20220814

14 Aug 18:02
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  • Improved Animation API
  • Added support for Draco compression (you need to get https://github.com/rdeioris/glTFRuntimeDraco)
  • Added a quick loader for the editor (just right click on the viewport and select the "Load Asset from GLTF File")
  • Added support for merging multiple assets in a single SkeletalMesh with LODs
  • Added CubicSpline curves support

Marketplace 20220514

14 May 13:35
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  • Improved Performance (credits: Benjamin MICHEL @SBRK )
  • Fixed MorphTargets animations
  • Added support for texture samplers

Marketplace 20220503

03 May 06:39
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  • Fixed animations in UE5 Editor
  • KHR_texture_transform
  • High precision UVs

Marketplace 20220406

06 Apr 16:45
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  • UE5 Official support

Marketplace 20210914

14 Sep 09:12
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  • Fixed Mesh indices usage

Marketplace 20210829

30 Aug 05:50
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  • Fixed Linux build

Marketplace 20210826

25 Aug 08:26
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  • Official support for iOS and Android
  • Improved StaticMesh performance
  • Added support for zip assets
  • Added preliminary audio support