This plugin streams objects, pickups, checkpoints, race checkpoints, map icons, 3D text labels, and actors at user-defined server ticks. Basic area detection is also included. Because it is written entirely in C++, much of the overhead from PAWN is avoided. This streamer, as a result, is quite a bit faster than any other implementation currently available in PAWN.
This project is a fork of
Documentation can be found on the wiki. There is no documentation for the SampGDK implementation. See Streamer.hpp for more informations. Basicly you need to call the functions in your main plugin handler.
The latest binaries for Windows and Linux can be found on the releases page.
- Zeex/sampgdk - external/sampgdk
- Zeex/samp-plugin-sdk - external/sampsdk
- RLovelett/eigen - external/eigen
- steinwurf/boost - external/boost
- Modified version of gclient
- CMake >=3.1
- C++11
- debian package: libc6-dev-i386
Synchronize dependencies from DEPS File.
gclient.py sync -v -f
You can also download it manually and place it into the external directory.
mkdir build
cd build
cmake ..\samp-plugin-streamer
make