Releases: mocsarcade/nothingness
Releases · mocsarcade/nothingness
End of the Semester
End of the Fourth Sprint
- Defined gamestates for everything.
- Defined a progression through the game.
- Defined a tutorial to teach the players.
- Designed a website for hosting the game.
- Added audio for both sound and music.
- Added items throughout the dungeon.
- Improved the mechanics of the combat.
- Improved the aesthetics of the GUI.
- Fixed almost a gazillion bugs.
- Finished the game.
End of the Third Sprint
- Imported the graphics for all the entities.
- Imported the graphics for multiple tilesets.
- Added loafers and maniacs as new monsters.
- Defined a class for managing all our assets.
- Dynamically redistributed the tilesets.
- Improved the mechanics of the bow and arrow.
- Included gamestates for winning and losing.
End of the Second Sprint
- Killing the thugs by bow and arrow or sword.
- Experimenting with the physics of the chains.
- Switching between different gamestates.
- Randomizing how rooms connect in the dungeons.
- Examining the dungeon through the map.
- Loading the entities from tiled map format.
- Finding and using keys to unlock doors.
- Collecting the coins from around the dungeon.
End of the First Sprint
- Loading the tiles from the tiledmap format.
- Instantiating the dungeon through rooms.
- Scrolling around the tilemap through a camera.
- Polling input from the keyboard to move the hero.
- Enforcing collision between entities and tiles.
- Recognizing when entities are overlapping.
- Inflicting damage from the thugs to the hero.
- Populating the tilemap with thugs.
- Moving the thugs through simple behaviors.
- Establishing conditions for winning and losing.