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Releases: mocsarcade/nothingness

End of the Semester

26 Nov 22:24
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End of the Fourth Sprint

30 Oct 02:39
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  • Defined gamestates for everything.
  • Defined a progression through the game.
  • Defined a tutorial to teach the players.
  • Designed a website for hosting the game.
  • Added audio for both sound and music.
  • Added items throughout the dungeon.
  • Improved the mechanics of the combat.
  • Improved the aesthetics of the GUI.
  • Fixed almost a gazillion bugs.
  • Finished the game.

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End of the Third Sprint

15 Oct 19:17
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  • Imported the graphics for all the entities.
  • Imported the graphics for multiple tilesets.
  • Added loafers and maniacs as new monsters.
  • Defined a class for managing all our assets.
  • Dynamically redistributed the tilesets.
  • Improved the mechanics of the bow and arrow.
  • Included gamestates for winning and losing.

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End of the Second Sprint

20 Sep 12:03
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Pre-release
  • Killing the thugs by bow and arrow or sword.
  • Experimenting with the physics of the chains.
  • Switching between different gamestates.
  • Randomizing how rooms connect in the dungeons.
  • Examining the dungeon through the map.
  • Loading the entities from tiled map format.
  • Finding and using keys to unlock doors.
  • Collecting the coins from around the dungeon.

af085e6a-3ffa-11e4-8ad7-b9616e40b72c

End of the First Sprint

05 Sep 22:23
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Pre-release
  • Loading the tiles from the tiledmap format.
  • Instantiating the dungeon through rooms.
  • Scrolling around the tilemap through a camera.
  • Polling input from the keyboard to move the hero.
  • Enforcing collision between entities and tiles.
  • Recognizing when entities are overlapping.
  • Inflicting damage from the thugs to the hero.
  • Populating the tilemap with thugs.
  • Moving the thugs through simple behaviors.
  • Establishing conditions for winning and losing.

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