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Left Eye Optional

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@jakedowns jakedowns released this 30 Sep 17:19
· 706 commits to master since this release

for citra to work best with ReShade / ReGlass / Refract

the rgb output needs to be the Right Eye when in monoscopic rendering mode
this is because the depth buffer exposed to ReShade ends up being the Right Eye's depth buffer
eventually, i hope to make the Citra ReShade addon able to grab the depth buffer multiple times per frame, so that I can just grab the left eye buffer.

But, for my initial proof of concept, i needed a special build of citra that paints the rgb right eye for now.

i have a pull request open:
https://github.com/citra-emu/citra/pull/6140

but in case it doesn't merge, or you just want to try this out without building this tagged commit of this forked citra version,

you can test out Citra ReShade Addon using the pre-bundled citra-qt.exe attached to this release.

it's 64-bit. if anyone needs a 32-bit build, lmk.

Make sure you go to this page to get the Citra.fx and Citra.addon files: https://github.com/jakedowns/reshade-shaders/tree/main/Citra%20AddOn

Or, if you don't want to mess with ReShade, try my interlacing shader instead: https://github.com/jakedowns/reshade-shaders/tree/main/interlaced-shader (it doesn't require this special build of citra either)