Releases: jakedowns/citra
v2024_01_25
- changed the app name from
Citra
toCitra 3D for Leia
- sets the default mode to Side-by-Side (removed redundant Leia mode options)
- sets the default depth to 35%
you may need to jog these settings if you get a black screen with sound and no video
Discussion here: https://forums.leialoft.com/t/citra-3ds-for-lume-pad-2/2821/30
If you enjoy this release please consider supporting my work, it helps a ton as i spend a lot of "free time" on these passion projects
The more support i have through these channels, the more time i can devote to these projects vs. other paying client work :)
☕ ko-fi.com/jakedowns
🍥 patreon.com/jakedowns
😻 github.com/sponsors/jakedowns
Shout-out to @VR-Nima for Sponsoring this PR! 💖🙌
Special thanks to @SupernaviX for his assistance with the LeiaSDK integration
as well as @hshakula for helping me figure out what I was doing wrong with the LeiaSDK integration
v2024_01_22a
Full Changelog: v2023_05_10a_LP2_Support...v2024_01_22a
Here's the SECOND release of Citra 3D for Android with Lume Pad 2 Support!
NOTE: there's a bug where you need to go into the Settings > System > Graphics and set the 3D output to Side-By-Side (it defaults to "Lume Pad 2" which i didn't finish wiring up)
reminder this app is still not backwards compatible with Lume Pad 1 or RED Hydrogen One
lmk if you're interested in either
Remember you can control the 3D Depth in the graphics > stereographic 3d settings menu,
(35% is a good value, much higher and ghosting / crosstalk can become problematic depending on the game / scene)
If you enjoy this release please consider supporting my work, it helps a ton as i spend a lot of "free time" on these passion projects
The more support i have through these channels, the more time i can devote to these projects vs. other paying client work :)
☕ ko-fi.com/jakedowns
🍥 patreon.com/jakedowns
😻 github.com/sponsors/jakedowns
Shout-out to @VR-Nima for Sponsoring this PR! 💖🙌
Special thanks to @SupernaviX for his assistance with the LeiaSDK integration
as well as @hshakula for helping me figure out what I was doing wrong with the LeiaSDK integration
More to come soon, stay tuned!
Also If you have a Quest or other android-powered VR Headset, check out CitraVR!
https://github.com/amwatson/CitraVR
Initial LumePad 2 Support Added 🙌
Here's the first release of Citra 3D for Android with Lume Pad 2 Support
this app is not backwards compatible with Lume Pad 1 or RED Hydrogen One.
To enable suppport go to Settings > Graphics > Stereoscopic 3D Mode and select Side by Side
Then, go to the Depth option just below it, and increase it above 0% (35% is a good value, much higher and ghosting / crosstalk can become problematic depending on the game)
If you enjoy this release please consider supporting my work:
☕ ko-fi.com/jakedowns
🍥 patreon.com/jakedowns
😻 github.com/sponsors/jakedowns
Left Eye Optional
for citra to work best with ReShade / ReGlass / Refract
the rgb output needs to be the Right Eye when in monoscopic rendering mode
this is because the depth buffer exposed to ReShade ends up being the Right Eye's depth buffer
eventually, i hope to make the Citra ReShade addon able to grab the depth buffer multiple times per frame, so that I can just grab the left eye buffer.
But, for my initial proof of concept, i needed a special build of citra that paints the rgb right eye for now.
i have a pull request open:
https://github.com/citra-emu/citra/pull/6140
but in case it doesn't merge, or you just want to try this out without building this tagged commit of this forked citra version,
you can test out Citra ReShade Addon using the pre-bundled citra-qt.exe attached to this release.
it's 64-bit. if anyone needs a 32-bit build, lmk.
Make sure you go to this page to get the Citra.fx and Citra.addon files: https://github.com/jakedowns/reshade-shaders/tree/main/Citra%20AddOn
Or, if you don't want to mess with ReShade, try my interlacing shader instead: https://github.com/jakedowns/reshade-shaders/tree/main/interlaced-shader (it doesn't require this special build of citra either)