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Print Inventory
Unit 5 Session 1 (Click for link to problem statements)
TIP102 Unit 5 Session 1 Standard (Click for link to problem statements)
- 💡 Difficulty: Easy
- ⏰ Time to complete: 10-15 mins
- 🛠️ Topics: Classes, Object-Oriented Programming, Methods
Understand what the interviewer is asking for by using test cases and questions about the problem.
- Established a set (2-3) of test cases to verify their own solution later.
- Established a set (1-2) of edge cases to verify their solution handles complexities.
- Have fully understood the problem and have no clarifying questions.
- Have you verified any Time/Space Constraints for this problem?
-
What should the
print_inventory
method do?- Print the name and quantity of each item in the
furniture
list. - If the
furniture
list is empty, print"Inventory empty"
.
- Print the name and quantity of each item in the
-
How should the items and their quantities be printed?
- Each item and its quantity should be printed in the format
"item: quantity"
.
- Each item and its quantity should be printed in the format
HAPPY CASE
Input:
alice = Villager("Alice", "Koala", "Normal", "guvnor")
alice.print_inventory()
Output:
Inventory empty
Input:
alice = Villager("Alice", "Koala", "Normal", "guvnor")
alice.furniture = ["acoustic guitar", "ironwood kitchenette", "kotatsu", "kotatsu"]
alice.print_inventory()
Output:
acoustic guitar: 1, ironwood kitchenette: 1, kotatsu: 2
Explanation:
The `furniture` list is processed to count each item, and the counts are printed correctly. If the list is empty, it prints `"Inventory empty"`.
EDGE CASE
Input:
alice = Villager("Alice", "Koala", "Normal", "guvnor")
alice.furniture = []
alice.print_inventory()
Output:
Inventory empty
Explanation:
The method handles an empty `furniture` list by printing `"Inventory empty"`.
Match what this problem looks like to known categories of problems, e.g. Linked List or Dynamic Programming, and strategies or patterns in those categories.
For Object-Oriented Programming problems, we want to consider the following approaches:
- Implement methods to encapsulate behavior.
- Use data structures to manage and count inventory items.
Plan the solution with appropriate visualizations and pseudocode.
General Idea: Implement the print_inventory
method to count and print the items in the furniture
list.
1) Define the `print_inventory` method in the `Villager` class.
2) Check if the `furniture` list is empty.
3) If empty, print "Inventory empty".
4) If not empty, create a dictionary to count each item in the `furniture` list.
5) Iterate over the `furniture` list to populate the dictionary with item counts.
6) Create a formatted string to print each item and its quantity.
7) Print the formatted string.
- Forgetting to handle the case when the
furniture
list is empty. - Incorrectly counting or printing the items and their quantities.
Implement the code to solve the algorithm.
class Villager:
def __init__(self, name, species, personality, catchphrase):
self.name = name
self.species = species
self.personality = personality
self.catchphrase = catchphrase
self.furniture = []
def print_inventory(self):
if not self.furniture:
print("Inventory empty")
else:
item_counts = {}
for item in self.furniture:
if item in item_counts:
item_counts[item] += 1
else:
item_counts[item] = 1
inventory_output = ", ".join([f"{item}: {count}" for item, count in item_counts.items()])
print(inventory_output)
Review the code by running specific example(s) and recording values (watchlist) of your code's variables along the way.
- Instantiate the
Villager
objectalice
. - Validate different
furniture
lists and check the printed output. - Ensure the method handles empty lists and prints the items and their quantities correctly.
Evaluate the performance of your algorithm and state any strong/weak or future potential work.
Assume N
represents the number of items in the furniture
list.
-
Time Complexity:
O(N)
because counting the items and creating the output string scale with the number of items. -
Space Complexity:
O(N)
for the dictionary used to count items.