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fix: flickering selection outlines #454

Merged
merged 1 commit into from
Oct 15, 2024
Merged

fix: flickering selection outlines #454

merged 1 commit into from
Oct 15, 2024

Commits on Oct 15, 2024

  1. fix: flickering selection outlines

    Previously, we swapped between two proxy renderers in order to minimize the cost of building new
    game objects all the time, and to allow a new pipeline to build in parallel with rendering the
    prior pipeline. This worked, but caused flickering effects, due to the unity selection system being
    stateful and remembering the previously selected/highlighted instance ID.
    
    Here, we instead have a single primary proxy used for all rendering, and use alternate objects
    while setting up a shadow proxy pipeline.
    
    Closes: #453
    bdunderscore committed Oct 15, 2024
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