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EMotionFX crash when used with replication #533

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Commits on Dec 20, 2020

  1. EMotionFX crash when used with replication

    Fixes an uninitialized variable in an EmotionFX component. (m_animGraphInstance)
    
    This variable will cause a crash, especially in a replicated situation where Activate is not called on this component - as it doesn't use a weak pointer container. m_animGraphInstance needs to be set to null before being used - otherwise, the pointer will be considered valid memory as it's set to a non-null, garbage memory value by default.
    SecretsOTheP committed Dec 20, 2020
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