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Geometry Dash for the Nintendo Entertainment System - Zenith's development fork

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about

A demake of Geometry Dash for the NES using the MMC3 mapper.

development builds

You can find nightly dev builds in the Actions tab. Alternatively you can download them here.

contributing

TODO proper guide

Here are some instructions for specifically contributing to levels and music.

The general principle is: fork it, change it, push it, open a PR, get it merged (or not).

(usersniper recommends working on the game using vscode on linux)

socials

credits (core team only)

contributor role (in no particular order)
Zephyrside/UserSniper primary lead developer, project creator, coding, music, graphics
kandowontu director, secondary lead developer, maintainer
AleFunky core code, levels, testing, bugfixes
Ficus mcHousePlant levels, guidance, testing, bugfixes, graphics
alexmush code, code optimization, music
jroweboy graphics, code optimisation, parallax, menu, etc
Zenith music, graphics

additional staff

contributor role (in no particular order)
Aquamarine music
vikrinox music
adrluc096 icons, graphics
Zee_Scott icons
StudsX ASM, music
cloud54 various music tracks and art
RedGD icons, graphics

Shoutout to RobTop for making all of this possible by creating Geometry Dash in the first place. Hope this silly project of ours is able to pay justice to his masterpiece.

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Geometry Dash for the Nintendo Entertainment System - Zenith's development fork

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  • Assembly 50.5%
  • NWScript 33.2%
  • C 14.9%
  • Python 1.2%
  • Makefile 0.1%
  • HTML 0.1%