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Ship/Asteroid sprites angle property will now be capped to (-180.0, 180.0) to simplify calculations
on the controller side
Resolved issue with sign convention of starting angle of Asteroids, now should correctly match
the global angle conventions
Resolved error in Scenario where count_asteroids() only counted correctly for
asteroids of size=4. This affected the max_asteroids() calc used in the Score class
Map class properly uses the global settings as the default