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v1.1.6

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@brandonmkunkel brandonmkunkel released this 15 Mar 21:36
· 21 commits to master since this release
  • Ship/Asteroid sprites angle property will now be capped to (-180.0, 180.0) to simplify calculations
    on the controller side
  • Resolved issue with sign convention of starting angle of Asteroids, now should correctly match
    the global angle conventions
  • Resolved error in Scenario where count_asteroids() only counted correctly for
    asteroids of size=4. This affected the max_asteroids() calc used in the Score class
  • Map class properly uses the global settings as the default