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Update README.md #37

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3 changes: 3 additions & 0 deletions README.md
Original file line number Diff line number Diff line change
Expand Up @@ -6,6 +6,9 @@ See the original README-original.md for info about Godot.
## Releases
See [the GitHub releases page](https://github.com/Stary2001/godot/releases) for pre-built editors for Windows, macOS and Linux.

## What do I need in order to test my game on a real device?
In order to playtest your own game on a physical Switch, you need to install a custom firmware on your Switch. This will most likely only work with very old models. More recent models need to have a modchip installed which is not very beginner friendly and also comes with legal problems. Therefore, we do not encourage any of these actions.

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This is just plainly incorrect.

Using any homebrew requires that you own a modded Switch. Every model of Switch can be modified for custom firmware. Newer models just require a mod chip because they are not susceptible to soft-modding, and that does not in fact come with any legal problems for the user.

Nintendo has gone after the manufacturers of mod chips in the past, but this implies nothing for the end-user.

In any case, this kind of disclaimer does not belong in the ReadMe of this project. Only a link to the Switch hacking guide is necessary.


## How do I export my game?
The editor builds above add a `Switch` exporter to the list - it will generate a .nro and a .pck file that can be transferred to your Switch.
If additional debugging is required, sending the nro via nxlink (make sure to send it to the right place with the -p argument) will allow the output of the console to be viewed on PC.
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