It's a port of the Godot open source game engine to the Switch, via homebrew libraries provided by devkitPro/switchbrew. See the original README-original.md for info about Godot.
See the GitHub releases page for pre-built editors for Windows, macOS and Linux.
The editor builds above add a Switch
exporter to the list - it will generate a .nro and a .pck file that can be transferred to your Switch.
If additional debugging is required, sending the nro via nxlink (make sure to send it to the right place with the -p argument) will allow the output of the console to be viewed on PC.
You shouldn't need to build the engine if you use a release as the templates should be included - these instructions are for development!
See the official docs for compilation instructions for every officially supported platform.
Install these packages from devkitPro pacman:
switch-pkg-config switch-freetype switch-bulletphysics switch-libtheora switch-libpcre2 switch-mesa switch-opusfile switch-mbedtls switch-libwebp switch-libvpx switch-miniupnpc switch-libzstd switch-wslay
then run scons platform=switch
in the root of the repo. Add target=release
to build for release instead of debug.
Then, to build an engine release for Switch,
run ./scripts/create-switch-release.sh
in the root of the repo.
Or to build an export template for the editor,
run ./scripts/create-switch-template.sh
in the root of the repo.
Either make an issue on this repo, or join the Discord!
- Thanks to devkitPro / switchbrew for producing devkitA64/libnx.
- Extra special thanks to fincs from devkitPro - This port would have never been possible without their port of the open source nouveau graphics driver.
- cpasjuste for help with development.
- fhidalgosola/utnad for their port / help with development.